May 9, 2019, 7:31 PM

I think the reasons why the hurdles got so stringent are because WoD has two kinds of players (when it comes to sheets and dots)

  1. I want to explore my character discovering and learning through IC experiences

  2. I need renown 5 for this one gift, and if I get that gift and apply it to my other skills and merits I can do parkour ninjustu with a claymore and ride a motorcycle in full blown Crinos form. So fuck it, let's check those renown boxes off.

#2 is why these games got in the habit of making players to through hoops for renown. Some players want the dots more than they want to earn/justify them.

I'm a personal believer in requiring story development to justify the deeper dots on a character sheet. This requires ST oversight, which is something that's very important to the system(s) <oWoD, nWoD, v5>. Unfortunately, the more distanced STs and staff get from whats going on ICly, especially given dozens of players at a time, this gets more difficult.

Sadly, it's the truth: WoD was designed to have an ST in place most of (if not all of) the time. So you're gonna run into logistics issues with the MU format.