Jun 22, 2019, 11:26 PM

Maybe we should look at the problem the other way around - not in what we have but what we want. This isn't really a superhero game-specific issue at all, it's just that comic books traditionally feature more fights than say, WoD MU* do, but the latter have the same problem of some plots being absolutely lethal for some characters that would be cakewalk for others so how do you balance that?

I personally haven't seen this problem being solved. Ideally you'd want to not isolate parts of your playerbase based on their progression or current power level but be able to run PrPs that accommodate as many people as possible.

Or to put it the other way around you never want to 'waste' plot. Ideally each time you have a GM who wants to throw a PrP and players who're available and want one you'd rather they were able to just throw something balanced for all of them at the same time.

I think what @ZombieGenesis says is that even with PLs the issue isn't really solved because player knowledge of how to optimize builds is as important as the actual PL rating itself.