What Types of Games Would People Like To See?
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@Wizz ... okay? I mean, we play canons in comic games, so I guess maybe I'm not seeing the same thing you are.
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@Macha
It's a joke, mostly. I haven't played on a game like that in over a decade, but back then they did draw a certain crowd that could be a bit obnoxious. -
@Wizz Oh. Yeah, I missed all of those!
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@Ghost said in What Types of Games Would People Like To See?:
WoD set in the Vampire Hunter D universe.
Post apocalyptic vampires, werewolves, and all manner of monsters living with the Barbarois. Ancient vampire lords in castles that were once equipped with rockets to travel to a safe zone on the dark side of the moon. Wild west type towns with high-tech hunters taking on bounties to hold back the dark.
... I'd be all over this. I have most of the VHD novels, I've written VHD fan fiction. I'd be willing to learn the rules of WoD for the opportunity to play Nobility.
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@L-B-Heuschkel Meier and Carmila were amazing in Bloodlust
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@Ghost said in What Types of Games Would People Like To See?:
@L-B-Heuschkel Meier and Carmila were amazing in Bloodlust
I'd have a party ripping off --- I mean, creating a character concept in Meier's style. Hell, I already did, in my first fan fic from 2009. Why has this not happened yet?
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I still kinda want to see a Lords and Ladies style game that's either High Fantasy or High Sci-Fi, with plenty of plotting and intrigue. Not in the Arx-style (I can't get my head around the Arx codebase, its too much) - but even so, with plenty of people plotting to get the 'King of the Hill' spot and keep it.
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@secretfire Try Ithir. On one hand it seems to be exactly what you're looking for thematically, but using Arx code which you don't like.
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@Arkandel I actually do like the theme of Ithir, but I have tried the Arx codebase a few times and never gotten as far as a single scene.
Its just kinda...against the grain of what I'm used to, to an extent I can't get my head around. Your usually dumped into the middle of nowhere, tons of commands, huge amounts of spam to catch up on, and then when you finally get done reading all that spam, its not clear how or where to go to get rp. Each of my prior Arx attempts (which was Arx once, Ithir once) ended up with me completely lost on the grid, unsure where people were heading for rp, and just leaving. Meanwhile they have this huge number of detailed code; but rp has to come first.
My background is more freeform, where if you want rp - you get on channel and go 'hey, who wants to rp' then people find a spot to play in. I mean, I've done code-heavy places before (and by 'code heavy', I mean some scifi places), but Arx felt more like a text-based MMO to me in terms of implementation. I'm sure its great, and that people into it have a super-fun time, its just...a bit much, for me. I generally want to be able to log on, find a scene, and roleplay. There might be plotting, or intrigue, or backstabbing, or great loss in it...but it should still be rp. With Arx, I felt like I was running around some area in an MMO or a NWN persistent world wondering where everyone was.
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@secretfire Yeah, I wish Arx-code had something as simple as the +meetme command, but that's a different issue. I agree.
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@secretfire said in What Types of Games Would People Like To See?:
I still kinda want to see a Lords and Ladies style game that's either High Fantasy or High Sci-Fi, with plenty of plotting and intrigue.
This is the niche where Fifth Kingdom fit, and is sorely missed.
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@Ganymede said in What Types of Games Would People Like To See?:
@secretfire said in What Types of Games Would People Like To See?:
I still kinda want to see a Lords and Ladies style game that's either High Fantasy or High Sci-Fi, with plenty of plotting and intrigue.
This is the niche where Fifth Kingdom fit, and is sorely missed.
I still have the DB and could bring it back up, but I'd need some help. There is a pretty big underlying political element (why the setting was chosen) that is more convince your fellow players not something coded in. No one made a move, but theoretically a player should be able to move to the top, I was more focused on the other Fifths and them wanting to stomp the PC Fifth.
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@Lotherio said in What Types of Games Would People Like To See?:
No one made a move, but theoretically a player should be able to move to the top, I was more focused on the other Fifths and them wanting to stomp the PC Fifth.
To be fair, I was making a move but kept on getting my head cut off.
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So I got my 'Your Eclipse Phase Hardcopy from the Kickstarter just shipped' email today. So THAT. Arx in space, where you can be a squid that shoots lasers.
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@Ganymede said in What Types of Games Would People Like To See?:
To be fair, I was making a move but kept on getting my head cut off.
<Connor MacLeod disapproves>
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@secretfire said in What Types of Games Would People Like To See?:
I still kinda want to see a Lords and Ladies style game that's either High Fantasy or High Sci-Fi, with plenty of plotting and intrigue. Not in the Arx-style (I can't get my head around the Arx codebase, its too much) - but even so, with plenty of people plotting to get the 'King of the Hill' spot and keep it.
My background is more freeform, where if you want rp - you get on channel and go 'hey, who wants to rp' then people find a spot to play in. I mean, I've done code-heavy places before (and by 'code heavy', I mean some scifi places), but Arx felt more like a text-based MMO to me in terms of implementation. I'm sure its great, and that people into it have a super-fun time, its just...a bit much, for me. I generally want to be able to log on, find a scene, and roleplay. There might be plotting, or intrigue, or backstabbing, or great loss in it...but it should still be rp. With Arx, I felt like I was running around some area in an MMO or a NWN persistent world wondering where everyone was.
I think these desires are mutually exclusive. Plotting and intrigue needs something concrete to plot and intrigue over and that concreteness comes from game mechanics. Otherwise you're just stabbing each other in the back over the color of the draperies. I mean, I guess you could plot an assassination on your brother, so you can inherit a pointless crown that doesn't mean anything, but that strikes me as just being mean to the player of the brother for no reason, because, again, the crown is pointless. Kind of like kicking a dog, because it was sleeping and no one was watching, so you could get away with it.
@Jennkryst said in What Types of Games Would People Like To See?:
So I got my 'Your Eclipse Phase Hardcopy from the Kickstarter just shipped' email today. So THAT. Arx in space, where you can be a squid that shoots lasers.
What about Coriolis - the Third Horizon? I think that would work even better.
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@Ominous As someone who RPed freeform for years, this isn't the case. A 'crown' doesn't mean any more just because there is code behind it. Something like that only has meaning when the players give it meaning, whether there is code or not. I've played in plenty of freeform games where plotting and intrigue happened in much greater depth than anything I've seen yet on Arx because playing that sort of story mattered to the players. They didn't -need- code to make it happen.
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That boggles my mind. If there is no meaning behind whatever it is we're plotting over, I can't get invested enough to care in order to plot. To me it would be like when people get into fights at sporting events. I love watching sports and playing sports. I'm not going to fight someone at a game, no matter how much I have had to drink.
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@Ominous The stakes are narrative. They're no less real than a bit of code.
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@Ominous I guess I’m boggled that you see some distinction between them. I don’t think your analogy is apt at all, frankly. There is no more meaning to having a piece of code that says I am Queen of the realm than having a group of players agree to it and we construct a narrative around that imaginary fact. In both cases, it’s an entirely imaginary construct just one happens to have a system that someone coded attached to it and one doesn’t. It’s about player buy-in no matter what. Even if you have game mechanics that say that being the Queen is an honor, no one cares if the players don’t care.