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    What Types of Games Would People Like To See?

    Game Development
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    • faraday
      faraday @Coin last edited by

      @Coin said in What Types of Games Would People Like To See?:

      I mean that, in that moment, that player is, within their own bubble of context, playing an OOC game. If what drives me is exclusively getting the shiny object or stat, then I'm playing an OOC game.

      I would agree with you about the shiny object/stat thing, if it's motivated for OOC reasons, but what if it's IC reasons?

      I'm playing a Firefly ship captain. My character's goal is to keep the ship flying. I do lots of RP about this. Some portion of that RP is supported by coded systems, whether it's a haggle die roll to get a good deal, or a coded econ system where I have to spend some measure of my playtime running cargo from point A to point B. Is that an OOC game? I, as a player, don't give a crap about virtual cargo or imaginary money. I'm just abiding by the game's framework that lets me tell stories about them.

      Combat is another instance. My poses are literally influenced by what the combat system says - was my character shot in the leg? OK, RP that. Did they just blow somebody's head off? OK, RP that. Bob is getting piled on by Cylons? OK, RP going to help him. These just really don't feel like OOC games to me. They're just as much a part of the roleplaying experience as the rules and dice in a TTRPG.

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      • Coin
        Coin @Ominous last edited by

        @faraday said in What Types of Games Would People Like To See?:

        @Coin said in What Types of Games Would People Like To See?:

        I mean that, in that moment, that player is, within their own bubble of context, playing an OOC game. If what drives me is exclusively getting the shiny object or stat, then I'm playing an OOC game.

        I would agree with you about the shiny object/stat thing, if it's motivated for OOC reasons, but what if it's IC reasons?

        I'm playing a Firefly ship captain. My character's goal is to keep the ship flying. I do lots of RP about this. Some portion of that RP is supported by coded systems, whether it's a haggle die roll to get a good deal, or a coded econ system where I have to spend some measure of my playtime running cargo from point A to point B. Is that an OOC game? I, as a player, don't give a crap about virtual cargo or imaginary money. I'm just abiding by the game's framework that lets me tell stories about them.

        Combat is another instance. My poses are literally influenced by what the combat system says - was my character shot in the leg? OK, RP that. Did they just blow somebody's head off? OK, RP that. Bob is getting piled on by Cylons? OK, RP going to help him. These just really don't feel like OOC games to me. They're just as much a part of the roleplaying experience as the rules and dice in a TTRPG.

        You're deviating from what spurred this topic of conversation into an aergument that's pointless because we agree, you're just interpreting my words as meaning something they don't. I am specifically referring to the type of distinction Ominous made here:

        @Ominous said in What Types of Games Would People Like To See?:

        I think these desires are mutually exclusive. Plotting and intrigue needs something concrete to plot and intrigue over and that concreteness comes from game mechanics. Otherwise you're just stabbing each other in the back over the color of the draperies. I mean, I guess you could plot an assassination on your brother, so you can inherit a pointless crown that doesn't mean anything, but that strikes me as just being mean to the player of the brother for no reason, because, again, the crown is pointless. Kind of like kicking a dog, because it was sleeping and no one was watching, so you could get away with it.

        I do not need the crown (or your spaceship) to be backed by a system mechanic in order to roleplay either being important, because to me, narrativity is what's important and the rest props it up.

        That's it. That's the whole thing. Everything else is discussing in circles.

        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

        faraday 1 Reply Last reply Reply Quote 1
        • faraday
          faraday @Coin last edited by

          @Coin said in What Types of Games Would People Like To See?:

          You're deviating from what spurred this topic of conversation

          Um, no, I was responding to a thread about there being some kind of problem with narrativity and coded systems co-existing, and you were quoted, perhaps out of context. I don't have the entire thread memorized. If we agree, then great.

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          • L. B. Heuschkel
            L. B. Heuschkel @Arkandel last edited by L. B. Heuschkel

            @Arkandel said in What Types of Games Would People Like To See?:

            @L-B-Heuschkel You can also only read a novel within the scope of what its author wrote down.

            Quite. That's why it's a novel, not a roleplaying experience. That comes later, when you create a character to tell your own story in the universe the writer handed to you.

            http://keys.aresmush.com -- Come to Chincoteague, we have ponies.

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            • Bad at Lurking
              Bad at Lurking last edited by Bad at Lurking

              I keep coming back to the idea of 'The Series: The Mush'.

              Basically a shared universe (ala most anime mushes) for the cheesy, fun urban fantasy TV shows like Buffy, Supernatural, Grimm, Highlander, The Crow, etc.

              There have been a couple of fun places that tried it, but I think they failed because they tried to bring in urban fantasy novels and/or video games as a part of the same world, when the conventions are really quite different in some ways and because they split everything up into several urban centers, like a superhero mush.

              I keep coming back to the idea of lifting 'Seacouver' from Highlander: The Series and throwing all the glorious oddness into one big pot while keeping things semi-cohesive. Basically, fun, cheesy supernatural drama with a distinct 'tv show' flavor, as opposed to WoD games.

              ZombieGenesis 1 Reply Last reply Reply Quote 2
              • ZombieGenesis
                ZombieGenesis @Bad at Lurking last edited by

                @Bad-at-Lurking I think that's a great idea. I briefly ran a similar game once(though it just combined Buffy, Supernatural, and Highlander) that used the Cinematic Unisystem.

                Bad at Lurking 1 Reply Last reply Reply Quote 1
                • Bad at Lurking
                  Bad at Lurking @ZombieGenesis last edited by

                  @ZombieGenesis Unisystem is so underated. And the last version I know of (the one in Angel) was perfectly streamlined for this sort of thing, with the trait packages for supernatural and normal archetypes. (So you could buy 'werewolf' and 'nerd' and hit the grid ASAP.)

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                  • ZombieGenesis
                    ZombieGenesis last edited by

                    Yeah, I'm a big fan of the Unisystem. Usually, all you have to do is house rule a limit on Dexterity and it brings most of the problems it might have right under control.

                    Bad at Lurking 1 Reply Last reply Reply Quote 1
                    • Bad at Lurking
                      Bad at Lurking @ZombieGenesis last edited by Bad at Lurking

                      @ZombieGenesis Oh the lamentations of the classic Buffy mush players can already be heard. πŸ˜›

                      Hm. I need to go looking to see if there's a version of Cine-Uni softcode out there somewhere.

                      ZombieGenesis 1 Reply Last reply Reply Quote 0
                      • ZombieGenesis
                        ZombieGenesis @Bad at Lurking last edited by

                        @Bad-at-Lurking I may have one somewhere but it's coded for TinyMUX and I'd honestly suggest doing a game like this in Ares. You wouldn't have online c-gen or +rolls but you'd still have the web-based scene system, which is amazing.

                        1 Reply Last reply Reply Quote 1
                        • Ghost
                          Ghost last edited by

                          A MU set in a combined Willow/Conan universe.

                          I wanna see some awesome little people PBs fighting Jason Mamoa.

                          Delete the Hog Pit. It'll be fun.
                          I really don't understand He-Man

                          Lotherio 1 Reply Last reply Reply Quote 0
                          • Lotherio
                            Lotherio @Ghost last edited by

                            @Ghost Aside from the beginning 30 mins or so of Han Solo, David Copperfield (Dickens) and the write/smudge/write/smudge to fuzzy up the Han Solo origin on paper to rewrite up to just before robbing the train, I really enjoyed it. Warwick Davis showing up as a marauder was pretty cool element in the movie too, it was a nice touch.

                            I'm just a surge protector doing my job, sir.

                            1 Reply Last reply Reply Quote 1
                            • L
                              Lisse24 last edited by

                              So, given my general dissatisfaction at the moment and inability to actually sink into a game, I've been thinking about this, and my answer is a bit different:

                              I very much want a game that really emphasizes the relationships between characters and makes them meaningful. The ability to create meaningful, deep relationships between characters is one of the strengths of MUs, IMO.

                              A lot of games recently have been putting emphasis on PRPs, and while building character relationships and participating in PRPs are not exclusive, I would like to see the same effort put into encouraging player interactions. Personally, I would rather have 1 deep, meaningful scene with another PC than 10 PRPs.

                              Lotherio 1 Reply Last reply Reply Quote 2
                              • Lotherio
                                Lotherio @Lisse24 last edited by

                                @Lisse24 said in What Types of Games Would People Like To See?:

                                I very much want a game that really emphasizes the relationships between characters and makes them meaningful.

                                This is to share experience/idea/etc, I generally try to avoid anything involved saying anything conceptual on a Mu I've worked on is good or should be used or anything of that nature. That is, I don't like to say, this is what I did on that game and why its cool.

                                Only because its relevant and anyone working on such a model may benefit or not if they want. When my co-head and I sat down to work on Fifth Kingdom, our focus was on how to we get to character driven story and development.

                                Tucked into news files on game and on wiki:

                                ***=NSFW content***

                                click to show

                                What makes our game unique?
                                ...
                                We understand there are many similarities between traditional fantasy games and the genre L&L games. We don't shy away from this or discourage it, activity will focus in these areas.
                                ...
                                Our difference is embracing the focus on personal stories amidst the other ongoing turmoil. The triumphs and failure of individuals in the game world is our interest. We place everyone's main character into the Court of a High King, with influence in the workings of the realm. They can alter things for good or bad. We have an NPC at the helm, if the majority of characters say turn starboard, we veer in that direction. What comes next is in the hands of players.
                                ...
                                We use a reputation system and traits to help characters, for better or worse, but gaining these is not in the hand of the character's player. Other players will determine appropriate shifts by submitting requests to staff based on the roleplay with that character. It is highly subjective, limited by diminishing returns to avoid circle of friends play. These systems are the merit and advancement of play due to highly limited xp growth.

                                Instead of focusing on houses in an L&L game, we worked on a model of the king's castle and his officers as the focus of play. They were both their houses required service to the king and their token in the politics of the realm. House advancement was on the side, probably as much hidden as our aim at personal stories over strategy/dominion building; but folks could have worked hard to overthrow the king and run our player realm if they were inclined. @Ganymede was beginning to plot that way.

                                We've dusted it off and are looking at it, with a stronger emphasis on the Court of the High King again, with more structure in place and more guidelines on how to advance. We originally had five main staff that organized other staff, we're being more open in that these are and should be run like traditional orgs (for WoD, clans under a prince), just trying to help give it player thrust in control and guidance versus staff hand. We're looking if reputation via vote/request would work more if way more emphasis is placed on it, such as needing it to get to control positions instead of apping in, then letting players run the orgs/areas of influence under high level court officers.

                                Which, in the end, I want this too, player driven story/emphasis/etc.

                                I would be very interested in other various models related to how to drive player driven story and character development to the front as we look at tweaking our king's officers/court model. And just in general curiousity, I agree, MU is good for this, I would actually like to see it more than another diced simulat/strategy/points game system.

                                I'm just a surge protector doing my job, sir.

                                L Ganymede 2 Replies Last reply Reply Quote 2
                                • L
                                  Lisse24 @Lotherio last edited by

                                  @Lotherio I did really enjoy playing on 5th Kingdom. I don't remember my character, but I remember that I liked the game and the RP I found there. It really did match my preferred style of play.

                                  I'm excited that you're thinking about bringing it back!

                                  1 Reply Last reply Reply Quote 1
                                  • Ganymede
                                    Ganymede Admin @Lotherio last edited by

                                    @Lotherio

                                    I swear I'm going to get to reviewing that Google docs file this weekend, my friend. I will follow up with my thoughts then.

                                    Would love to have you on-board too, @Lisse24, if that's okay with Lotherio and his crew.

                                    β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                                    Lotherio 1 Reply Last reply Reply Quote 2
                                    • Lotherio
                                      Lotherio @Ganymede last edited by

                                      @Ganymede said in What Types of Games Would People Like To See?:

                                      I swear I'm going to get to reviewing that Google docs file this weekend, my friend.

                                      You're golden, hope the work load lets up, you can look that over when RL lets you have the spare time.

                                      I'm just a surge protector doing my job, sir.

                                      1 Reply Last reply Reply Quote 0
                                      • peasoupling
                                        peasoupling last edited by

                                        For some reason, I want to play a post-apocalyptic setting, so I can pretend I am actually competent and not dead after the collapse of civilization. Any system's good!

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                                        • Jennkryst
                                          Jennkryst Banned last edited by

                                          The Kingdom, S2, has put me back in the mood for L5R. Feudal Korean Walking Dead?

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            bear_necessities Banned last edited by

                                            Magicians game set in Fillory, not brakebills

                                            Jeshin 1 Reply Last reply Reply Quote 2
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