Legends of the Old Republic - In Progress Star Wars Game
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Since I've moved on from the poll I figured I'd post this to let people know the status of the game.
Status: In Progress
Codebaes: Ares
System: Savage WorldsWe'll be set in the Old Republic just after the Mandalorian Wars. We'll be looking to evoke the style and feel of both Jedi the Fallen Order and The Mandalorian with remnants of The Clone Wars. We'll have a core setting(a pair of planets in the outer rim) but we'll have systems in place for players to RP anywhere in the Star Wars universe.
I have no real ETA for when I intend to open but I don't think it'll be too long. I've have the core Savage Worlds system coded up for Ares I just need to customize it for Star Wars and flesh it out with secondary systems(+roll and equipment). I'm hoping the end of January but we'll see.
Anyway, I'll update this thread with how things are going from time to time.
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Important for me: Will Jedi be playable without thirty hoops to jump through? I'm tired of either NO Jedi, or only Features. I don't mean non-Jedi force users.
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Yes, I intend for Jedi to just be another character type people can play. I'm hoping to have other force user types as well(such as a Nightsister type of character native to one of the game worlds). One of the key locations is going to be a fledgling Jedi temple and one of the key themes is rebuilding the Jedi order after 20 years of war.
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Yeeeeeeeeeeeeeeeeeeeeeeeeesssssssssssss
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And Sith?
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Ohh, Old Republic stuff. I'm interested.
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RE Sith: They'll be on the game and are intended to be the primary antagonists. As for PC Sith...I'm still formulating how i want to work that. I don't think they'll be available as PCs at least from the start but once we have a baseline for Jedi and "scoundrel" types I may look into opening up Sith RP even if only a controlled and limited basis. It's not that I have anything against the Sith(I love them) but I also want a common enemy for most PCs to be able to focus on and I want to be careful about introducing PvP elements to the game.
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@ZombieGenesis What about the Dark Side in general?
For example let's say you start as Force-sensitive or even a Jedi but then you slip and start kicking puppies. What's next?
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You all are not prepared for the ethics of my space wiznerd. I'm not even going to do the dark side things for once. Because I'm going to be over here on the IC soapbox of why the idea of the light side existing is dumb, and how Grey Jedi are as equally corrupt as the Sith, they just have better PR.
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So, work progresses on Legends. While working on things one of the people helping me out made a point that I've decided to explore. She asked, "Do we even need a system for the game?" The main point is that we're hoping to encourage scenes via the web portal and neither sheets or +rolls would be supported from there, at least in the beginning. Then there's also teaching people the system(though Savage Worlds is easy enough I guess) and having people buy into the system. Her suggestion was just using something like traits to define a character.
Characters would instead be made up of 3-5 descriptive traits(like Aspects in FATE) that describe and define their abilities. Something like...
Inquisitive Jedi Knight
Soresu Master
Restraint and mercy before violence.
Soft-spoken but wittySo this is what we're currently pondering at any rate. I figured I'd post it here in case anyone had any strong feelings about this one way or the other.
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Honestly, not a fan of descriptive trait-based games and it'd be a deterrent.
Any time I've played them outside of comic book settings (and even inside them) there is way more buy-in required to any sense of risk or reward and players get really weird about conflict.
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@Wizz Good to know, thanks for the info.
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I just feel like it'd white wash everything if there were no dice.
'I kill everyone in one force power. I win!'
This is, as @Wizz mentioned, already an issue on comic games. Between someone being the absolute best and winning the day in a single pose....and people never losing or even getting hurt....
Those things are pretty much required in a SW game. You lose sometimes. You get hurt (and lose hands!) sometimes.
These games draw people who have that need to always win and I fear it'd be worse if a 'sheet' was just a few barebones concepts. It opens the door to everyone being the best in the universe.
You'd have players who would play realistically at first....but in the face of those who are all powerful and impossible to defeat, they'd 'power up' to be on a level. On a comic game where FCs are practically gods already this is more manageable (and full traits systems do put in some limitations), but on a SW game where the uberpowerful should be rare? Ehhh.
I get the want to make full use of the web portal. As someone who uses it extensively and encourages others to do so I absolutely do but. I think it'd hurt story and rp in the long run to have no stats or dice.
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@Auspice Noted. I also agree. Thanks for the feedback.
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@Auspice said in Legends of the Old Republic - In Progress Star Wars Game:
You'd have players who would play realistically at first....but in the face of those who are all powerful and impossible to defeat, they'd 'power up' to be on a level. On a comic game where FCs are practically gods already this is more manageable (and full traits systems do put in some limitations), but on a SW game where the uberpowerful should be rare? Ehhh.
I feel like players would just have rosters of one or two dimensional characters that they use in this sort of game. I know I'd just go into fights with yet another new rebel soldier who's going to die tragically for the cause, I wouldn't bother having a main, I'd just be concerned with the current scene in a game without sheets or rolls.
That can be good or bad depending on mood, I was kind of excited for a savage worlds star wars, I think there's a lot of fun to be had with that, especially if the Deadlands Duel rules were incorporated for gunfights and lightsaber fights. You could flavour it to sabaac instead of poker or something.
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I think it could work, especially since PvP is going to be avoided.
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How will Sith fighting Jedi be handled if there is no PVP?
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@Ghost said in Legends of the Old Republic - In Progress Star Wars Game:
How will Sith fighting Jedi be handled if there is no PVP?
"May I interest you in a game of Dejarik?"