Aug 24, 2015, 9:05 PM

@Misadventure said:

I for one look for a game, not a game following a preset timeline of setting and events. Given that I doubt a game will last two or three IC decades, concern about where the setting was heading seems odd.

However, I am not a player who plays a certain property because it is that property.

I'm not going to follow set events, but I am all for removing hassles for myself. I don't want it to even be a /thing/ people expect. It's sort of like setting a game in the Matrix but before Neo. It could be done, it might even be able to be done well within the limits of that setting, but people would expect Neo to come along and everything would change and nobody's actions would really matter, because Neo.

I plan to run at an accelerated time ratio so it's entirely possible that the game could span a length of IC time and if I set it in Chicago (For example) Everyone would wonder when I would bring the Bugs.

So I am basically just making things easy on myself and on plot runners/ST's/GM's/Whatever by not tying the game setting to a pre-established location with it's story already told and we can tell all our own stories and take the world where we want it to go.

I hope that makes sense.