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    • DeadEmpire
      DeadEmpire last edited by

      So I've been out of the MU game for a while and I've just been getting the itch again after about a year of being away. I was a Firan player for about five years before it shut down, but I know the reputation it has here. Anyway, after a long hiatus, hoping I can get done recommendations.

      I prefer RP heavy games that don't rely too heavily on player speed or skill. Sci fi or fantasy preferred but if there's a good dedicated and active playerbase out there, I'll be willing to at least take a look!

      Coin 1 Reply Last reply Reply Quote 0
      • Coin
        Coin @DeadEmpire last edited by

        @DeadEmpire said:

        I prefer RP heavy games that don't rely too heavily on player speed or skill.

        What does that mean?

        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

        DeadEmpire 1 Reply Last reply Reply Quote 0
        • DeadEmpire
          DeadEmpire @Coin last edited by

          @Coin Well, for instance combat resolved through "dice" rolls rather than how quickly I can type.

          1 Reply Last reply Reply Quote 0
          • U
            Usekh last edited by

            There are MU*'s that work combat on how quickly you can type? Sure you are not looking for MMOs 😛

            Three-Eyed Crow WTFE 2 Replies Last reply Reply Quote 0
            • DeadEmpire
              DeadEmpire last edited by

              With the exception of Firan, every MU/MUD/MOO I've played requires you to type out every single attack, sometimes with multiple confirmations. I'm honestly shocked people find this concept so hard to grasp.

              1 Reply Last reply Reply Quote 0
              • U
                Usekh last edited by

                Most folks here play MUSH/MUX/MOO. I have never heard of the concept of swift typing counting for much.

                1 Reply Last reply Reply Quote 0
                • DeadEmpire
                  DeadEmpire last edited by

                  The moo Star Conquest comes easily to mind. Some great ideas, but the combat was needlessly complicated. Tack on the fact it was all in real time, and you have combat that is nothing but migraine inducing frenzied typing. All I was saying is that I don't want that.

                  1 Reply Last reply Reply Quote 0
                  • Three-Eyed Crow
                    Three-Eyed Crow Banned @Usekh last edited by

                    @Usekh said:

                    There are MU*'s that work combat on how quickly you can type? Sure you are not looking for MMOs 😛

                    TGG kinda did, but it was made to be kind of a MUSH/MUD hybrid in combat (and pretty free form outside it).

                    Every other MUSH I've played on has just used dice rolls and such. MUD-like combat is really, really, really uncommon outside things labeled MUDs in my experience, so don't worry.

                    1 Reply Last reply Reply Quote 1
                    • TNP
                      TNP last edited by

                      Superhero games generally don't use dice. But how fast you type is also not a factor unless you take a half hour to pose every time.

                      Lithium 1 Reply Last reply Reply Quote 0
                      • Lithium
                        Lithium @TNP last edited by

                        @TNP said:

                        Superhero games generally don't use dice. But how fast you type is also not a factor unless you take a half hour to pose every time.

                        I wish there was more super hero games that /did/ use dice. Pure consent FC crossover superhero games are not my cup of tea.

                        Hello! Long time listener, first time caller...

                        DeadEmpire 1 Reply Last reply Reply Quote 0
                        • DeadEmpire
                          DeadEmpire @Lithium last edited by

                          @Lithium said:

                          @TNP said:

                          Superhero games generally don't use dice. But how fast you type is also not a factor unless you take a half hour to pose every time.

                          I wish there was more super hero games that /did/ use dice. Pure consent FC crossover superhero games are not my cup of tea.

                          Oh gods I agree, that just sounds awful.

                          1 Reply Last reply Reply Quote 0
                          • Roz
                            Roz Banned last edited by

                            If you like robots in your sci-fi, I staff on Transformers: Lost and Found which will, in fact, eventually have Firan's combat system installed (with permission). Our code-wiz Pax (Sparks on here) has just been crazed with RL.

                            I'm also working on a future Marvel mutants game on a general movieverse timeline that'll be using Faraday's system which will be open in a couple weeks.

                            DeadEmpire Tempest 2 Replies Last reply Reply Quote 1
                            • surreality
                              surreality last edited by

                              Ghostwheel MOO had typing speed as a bit of a factor. Not much of one, but it was a thing.

                              Oh fucking well.

                              1 Reply Last reply Reply Quote 0
                              • D
                                Deleted last edited by

                                Cybersphere didn't require you to type out every round of combat. You only had to type anything aside from 'at name' if you were switching modes (aggressive, defensive, etcetera) or targeting a bodypart.

                                I think the game still exists mostly emptily now though.

                                1 Reply Last reply Reply Quote 0
                                • surreality
                                  surreality last edited by

                                  Old days, Cybersphere and Ghostwheel had similar commands. I haven't been to either in about 15 years, though, so it's verrrrrry likely something changed in the interim. (Quinn did code things for both from what I recall.)

                                  Oh fucking well.

                                  1 Reply Last reply Reply Quote 0
                                  • DeadEmpire
                                    DeadEmpire @Roz last edited by

                                    @Roz Thanks, I'll take a look. I'm not big on Transformers, but I'm always willing to check unique things out!

                                    1 Reply Last reply Reply Quote 0
                                    • Tempest
                                      Tempest Banned @Roz last edited by

                                      @Roz said:

                                      If you like robots in your sci-fi, I staff on Transformers: Lost and Found which will, in fact, eventually have Firan's combat system installed (with permission). Our code-wiz Pax (Sparks on here) has just been crazed with RL.

                                      1 Reply Last reply Reply Quote 1
                                      • WTFE
                                        WTFE @Usekh last edited by

                                        @Usekh said:

                                        There are MU*'s that work combat on how quickly you can type? Sure you are not looking for MMOs 😛

                                        I've seen worse than even that. Castle Marrach's dueling system (its only combat system) was timing based. If you knew the rules and approximate time frames for various actions in the game's system (needless to say if you weren't game staff you never saw those; I had to infer them since I was largely hated by the staff) you could time attacks to slip in during the periods when the target was undefended.

                                        Once I worked out how the system worked (hint: they did a bit of a ripoff of the old En Garde game by GDW) I worked out a set of reactive client macros that watched for key things the game system emitted as clues and did careful timing of forced responses. So I could pose like crazy, doing any damned thing I liked, but when someone attacked my timed macros would launch an attack (based on estimated lag that was manually adjusted) that would score me a hit FAR more often than I should have scored given my poor levels of skill.

                                        1 Reply Last reply Reply Quote 0
                                        • Bobotron
                                          Bobotron last edited by

                                          I have heard of Star Trek MU*s where, when combat broke out, they didn't require roleplay of it in concert with the combat code. It was how fast you could spam @phaser and such.

                                          I've never been on a MU* that's had coded combat that didn't have it set up in TT-style 'roiunds' with people getting a turn in some order, myself.

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