What Types of Games Would People Like To See?
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I had never heard of Monster Hearts before reading this thread. After looking over some reviews and the Wikipedia article, my first thought was "Oh boy, Sex Code/Seduction Code! That'll go over well."
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Oof. Is THAT why the mention of social dice mind control was made? Lol yeah, that’s so a nope out right there for me. I trust maybe two of you fuckers enough to play that sort of system with. Maybe.
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It's definitely interesting in a tabletop context, but probably not beyond that (mostly for the safety reasons that @ZombieGenesis mentioned), unless you significantly changed the rules or restricted access to the sex moves. It'd be more or less impossible to implement the starting strings since you'd have to require someone being invited into the game or group apps only. I can't really remember if there's a way to gain other strings (my main PbtA game is Dungeon World which uses Bonds and I've played Monsterhearts all of like twice), but if you removed the strings gained from sex moves you could implement some kind of house rule.
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Well, that's a gross oversimplification but the sentiment is there. It's not like a player RPs their character waggling their eyebrows at other characters, makes a roll, and it's sex time. There'd be no "sex code" or "seduction code" but the system is there to put "conditions" on other characters that may influence how they RP their character. The system doesn't imply that you can force another character to sleep with your character but the implication is that your character could turn another character on and the other player would RP accordingly(however that may be; with anger, shame, by reciprocating, etc).
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@ZombieGenesis said in What Types of Games Would People Like To See?:
The system doesn't imply that you can force another character to sleep with your character but the implication is that your character could turn another character on and the other player would RP accordingly(however that may be; with anger, shame, by reciprocating, etc).
Some games expressly point out that this is the case, yet players like to keep on twisting it to get their thang on. It's not a knock on the system directly; it's a knock on the fact that such systems often attract a certain kind of player that other players would rather avoid.
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I agree. It's one of the big reasons I've avoided using MH on any of my games. Even on the private games I run I shy away from it and those are with players I know and trust.
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@ZombieGenesis Now that I've read into it, MH sounds kinda awesome. It also makes sense why you would only play it with people you could trust.
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Fantasy Greco-Roman, a la Hercules and Xena.
Victorian Changeling.
Or any game with a period setting, really.
Pride and Prejudice and Zombies?
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I agree with Victorian Changeling, or any Changeling-focused MU*. I loved playing in the one that was made when CtL first came out.
Mutant/Superhero MU* but all OC. Something like X-Men's Marvel but with no FC characters. Maybe a bit more 'grimey' similar to The Boys or Misfits (no one gets to be the perfect Boy Scout, everyone has character flaws that would hopefully be exploited ICly.)
Avatar: The Last Airbender. Any time period. I want to play a Sand bender or Air bender, damn it!
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@Cupcake said in What Types of Games Would People Like To See?:
Fantasy Greco-Roman, a la Hercules and Xena.
Man, I've been tempted for years to try my hands at a game inspired by Pantheon Mythic Battles. Essentially post-apocalyptic ancient Greece. The Titans rose up and destroyed Olympus, the gods have been exiled to Earth, the gates of Tartarus have been shattered releasing all the monsters and villains ever locked within. Great game, great theme.
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ElfQuest. I miss those MU*s <.<
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@Cadi said in What Types of Games Would People Like To See?:
Avatar: The Last Airbender. Any time period. I want to play a Sand bender or Air bender, damn it!
Allow me to point you over to this thread!
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Street level secret world weirdness. Like, say, The Secret World but grimier; there's no globe-spanning organizations and nobody has more than scraps of anything. It's all cults and nomadic secret orders and they all want a slice of some big mystical pie nobody in their right mind should ever actually touch, because magic and old gods and the mysteries behind the universe are something that will someday, somehow, guaranteed get you buried in an unmarked grave or get you so disappeared you may as well be. But you were touched by it, and that one taste will never ever be enough.
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@Wizz said in What Types of Games Would People Like To See?:
Street level secret world weirdness. Like, say, The Secret World but grimier; there's no globe-spanning organizations and nobody has more than scraps of anything. It's all cults and nomadic secret orders and they all want a slice of some big mystical pie nobody in their right mind should ever actually touch, because magic and old gods and the mysteries behind the universe are something that will someday, somehow, guaranteed get you buried in an unmarked grave or get you so disappeared you may as well be. But you were touched by it, and that one taste will never ever be enough.
I, too, would kill for an Unknown Armies game.
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Unknown Armies meets Cultist Simulator?
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M*A*S*H
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Huh. There's an idea. Though, I would think it would get boring quick. Have you tried watching a bunch of M*A*S*H at once? After the third hour, you're hoping Hawkeye fucks up the heads coming off the still and accidentally drinks methanol.
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I have a project right now, just a little original project I've been wanting to make for around a decade now, that's just a RL setting of real life Buddhist gangs, with the political election rigs for the Republican Party and the Jesuits replaced with martial arts combat. I've got everything in place, just need to build a small grid. Nobody wants to play at my games, there's always something obtuse about the design.
I'd love to get together on a Suicide Squad game, where everyone plays government-indentured villains from different countries.