@auspice said in Why are there so many MUs set in Maine?:
@wildbaboons
I was literally talking to @Aria about this.
My theory is that people are drawn to it because of Lovecraft and Stephen King, but feel like they need a CITY for their WoD/WoD-Lite setting.
The thing is, small town was sort of why those stories worked. The lure of Maine, for me, is that it's quiet, remote, etc. I mean that just makes things even more eery if you're going for something mildly horror-ish.
But I guess people feel that a game must have a city to work, maybe?
This was legit why I was asking in the other thread. I don't think the ad or the game was a bad or anything. I had just read that, scanned a few pages on the site, and wasn't sure if they were skipping the default image of Maine that people have, if the addition of a massive city like that was meant to try to counterbalance the sort of fucky and weird that The Reach turned into when they tried to build a game on what was supposed to be the cultural shorthand of American Gothic horror set in sleepy towns in the Northeast and then players came in and went "Major TV studio! Casino! 48 nightclubs! Whooooooo!", or what.
I like the concept! I thought it was cool.
I also wanted to make sure I hadn't misunderstood something because I do think a game can take a split-the-difference approach as long as that's actually what staff is trying to do. But I would rather ask than be the dude who builds his 114-floor skyscraper for his multibillion dollar telecommunications firm in the middle of Paducah, KY or the person who decides that it totally makes sense to plunk a Red Talon cairn down in the middle of Central Park because there are clearly so many wolves living wild in Manhattan.