Aug 25, 2021, 1:57 PM

I think it's good to clarify the difference between an antagonist PC and an antagonistic PC.

An antagonistic PC is just a jerk. They tend to be self-regulating. Either the player does it in such an annoying fashion that people start avoiding that PC, or they do it well enough that it's not a big deal.

An antagonist PC, on the other hand, by the strict narrative definition, is one working against the protagonist. They're actively getting in the way of other PCs, messing up their plans, being the challenge that needs to be overcome. This is whole other level than someone who's just a jerk ICly.

It'd be nice if people could handle it better and realize that a Sherlock-Moriarity give and take, victories and defeats can be awesome. In a TTRPG or sandbox among friends, you'd have a better chance. On a public game? Decades of experience tell us otherwise.