Jul 31, 2023, 4:51 AM

@De-Villefort Typically your base pool from the attribute accounts for this basic capacity.

Likewise, it isn't that you have a list of hundreds of mundane everyday skills, is that the system doesnt think they merit requiring even 1 success. They fall under things we just arent going to roll for, typically because neither success nor failure is interesting in an of itself. And the differences in characters wouldnt be interesting either.

Most systems have a guideline of don't roll unless it is important.

So zero success results can be interpreted as successful efforts that were actively countered by whatever the challenge element is - eg you throw a punch but they were already moving in a way that you didn't connect, you connected but with a glancing blow, you drew a little blood but it's not enough to take a health level, etc. Similar ideas are applied to everything, you didn't do enough to affect the situation. You tried hacking a system, and that vulnerability wasnt present, try again.

Ultimately this is an issue with the chunkiness of successes rolling 8+ of a d10. You'll get 0 successes from low pools even before you consider needing multiple successes.

As the 8+ method average comes out to .33 successes per die, you can always just add the dice together and divide by 8 (about 3.5 avg with 10-again, chance of no successes on 2 dice drops from .49 to .21 and to .035 at 3 dice) and you'll see more successes, but the various versions of the game aren't balanced to deal with that unless its always a die pool vs die pool check.

Most people just dont care, for most the rules aren't there to be explored, they are a clunky mechanism to measure incremental but assured gains, resolve player conflicts.