A Post-Mortem for Kingsmouth
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It was posted on staff announcements. I stopped logging in once activity wained and based on talk I was assuming it had finally gotten turned off. I guess not. As for the wiki, that's all on me. I have a backup, I promised to host it and then never did. If people still want it I could probably kick my ass enough to do it.
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And so it is proven that it doesn't take much to leave a place up for a month or so. Cuz it happened.
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@DnvnQuinn said:
... I've met people on other games since then who said the same thing about it closing abruptly.I was gone for a while, sick but not that long and they agree it came outta nowhere.
Anyone who believed the game shut down abruptly was not paying attention to the writing on the wall.
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@Ganymede Unless the writing was on a +bbpost it's not unreasonable someone might have missed other signs.
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I had one player who had been there as one of the longest players tell me "It was implied it was closing, but no-one ever told me it was until it actually did" sooo...
It's not even important anymore. It's closed, I've moved on since...
Yesterday
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Everything was done good. They made the announcement about closing down, they had wiki and the game working for quite awhile, that people could gather the needed contacts, and finish their characters' stories.
I miss this game though. It was the best game I have ever played. The most friendly, with the most cooperative staff members I have ever met. They were active, and mostly really logical, and understanding, and... From my point of view, it had all the advantages of the MUSH.
Now I just keep changing characters on all other existing MUSHes, and I keep leaving in a week or two, and I keep sobbing, why I can't be in the Kingsmouth. I believe, I will have to forget MUSHing in general, unless something similar will ever show up. No offense to staffers of other MUSHes. I am sure, that you are doing a great job. I am just expressing my opinion about this one.
The hugest possible THANK YOU to the staffers of Kingsmouth. Really wanted to say that, because I actually understood the joy of MUSHing there.
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They were nice enough to give people time to wrap up their stories but I had just gotten my PC to where she had a story so it would have taken quite some time to where I felt like she could have had a 'the end'. She was just enthralled by her Regnant, had a growing relationship with another vampire that was just starting to get underway... yeah, kind of hard to finish things off when things just begun unless you do a lot of fastforwarding and stuff.
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Im not sure if I missed this in the posts but I was hoping there was a record of the games systems and custom content like bloodlines. I was hoping to adapt some of it for a game of my own.
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Alzie said he had a copy of the wiki stuff I think, so he might be your best bet to contact.
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@BloodyQuill
There is also the old wikia account still up and kicking too. -
I don't think the old wiki has a lot of the custom bloodlines and stuff. I'll go check it out tomorrow if he doesn't report back. I wonder if we can get Alzie to make a torrent or something of the backup so we can poke around it for those of us with projects similiar/using the system.
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@JustNobody said:
Now I just keep changing characters on all other existing MUSHes, and I keep leaving in a week or two, and I keep sobbing, why I can't be in the Kingsmouth. I believe, I will have to forget MUSHing in general, unless something similar will ever show up. No offense to staffers of other MUSHes. I am sure, that you are doing a great job. I am just expressing my opinion about this one.
You come across as a huge, whiny, douche.
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@JustNobody It's time to unfriend RFK and change your relationship status. Delete the contact info from your phone and erase that last recorded message. No one wants to hear how you've been spoiled forever for all other games. It's time to move on.
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I've gotten word from some other players that my New York project isn't the only one. Apparently one old staff and a few players have another, nother project. I'll let y'all know bout it when /I/ know more.
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@DnvnQuinn I too have a project. Fading Suns. One day I will finish the CG. It's up to 2093 lines but still a better love story than softcode.
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Apparently I lied. I really remember backing up the wiki but I can't find it now, so maybe I just imagined the whole thing.
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I have a copy of most of the theme pages, bloodlines, and discipline-based content from the wiki from fairly late in the game (last few weeks). I'd intended to try a new format to display the information dynamically on the wiki when it went down, so everything is intact from a data perspective.
PM if you need a copy of something in particular.
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@TNP said:
@JustNobody It's time to unfriend RFK and change your relationship status. Delete the contact info from your phone and erase that last recorded message. No one wants to hear how you've been spoiled forever for all other games. It's time to move on.
@TNP said:
@JustNobody It's time to unfriend RFK and change your relationship status. Delete the contact info from your phone and erase that last recorded message. No one wants to hear how you've been spoiled forever for all other games. It's time to move on.
I mean, that's really how I think every time I hear stuff about RfK. I'm sure it was great, and people loved it, but like... it's over now. And while it was probably fun while it lasted, the fact that it didn't last kind of shows that the method involved is unsustainable, right? So, I mean, I figure there are three options:
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Someone make a copy of it. No, really. All the things that you loved, take that to another game. Do your thing. If someone feels up to the challenge of maintaining that pace, then by all means. Just, you know, be prepared to transition through two or three (dozen?) of these things before someone finds a pace that's sustainable.
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Find out what was cool about it, and try to incorporate some of that feel into other things. The pace RfK used was unsustainable, but that doesn't mean that there can't be a happy middle ground in there somewhere. FIgure out what you want to see, and then be that change. Work from the inside to build it up. Try and bring about a culture shift.
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Accept that gone are the glory days, and nothing will ever be the same again. Color will be pale, food will be bland, passion will be dulled. Because this is, IMO, a lot of what I hear. It's understandable of course, but also irritating for the other people who are doing their best to keep games going, you know?
My two cents.
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I do think there's been a lot of discussion across many threads about what went well and what people would like to see (or what didn't work as well). However, I do think walking into an existing mush and pushing for change (even driving it oneself) is often a losing prospect on a MUSH where staff doesn't also have that vision or cannot (for whatever reason) support the players' activity. I do know many people who played at RfK who concurrently played on other games (or are playing now) trying their best to support them as well, while respecting the vision that those staff have for their games. (or trying to keep their own activity afloat where there is minimal other activity). It is pretty natural for people to look at places they really enjoyed with rose colored glasses and being unwilling or unable to adapt to 'different' or heap unrealistic expectations on the Next Newest Better Thing, but yes, frustrating for all concerned. That's not really a RfK ex-player thing so much as a MUSH player thing, however.
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@mietze
That seems to be the baseline. I've heard on here about people going to other games and asking if things will be the same or if staff can integrate those things, and I feel kinda the same; while it's a good idea to suggest, especially if a game is up for changes, you can't EXPECT that, especially out of long-running games with a different type of vision.As far as building using those ideas, that can and is happening. I'm using systems similar, but not exact, to RfK 'cause I'm pulling from LARP sources for my OWoD game that RfK used in some way (influence, downtime), but using a less intensive version of them on staff-management side. I am also using their tiered-play system, or planning to, with their permission. I know other people have expressed that they're doing something similar.
So there is stuff out there on the horizon. We just have to get it done.
ETA: I totally misread your comment. Edited mine to make more sense in context.