@Arkandel said:
@Ghost said:
Assign a GM/ST to each region, so each region has their own disconnected stories, different housing, and different wants/needs that could cause them to unite or fight amongst each other as they saw fit.
Generally speaking, systems which depend on an abundance of STs don't prosper.
I think that's true in terms of WoD/Firan type games when you're dealing with hundreds of players who all want personalized special plots, weird powers and their uses, and oddly political stuff. In a Zombie setting, however, you'd just need a few good GMs with something to say and an eye for tv-grade linear storytelling. They wouldn't have to do much more than throw zombies/raiders, arbitrate life/death, let the PCS fight or fuck, and then provide direction (including locations and dangers). I think for a zombie setting, my idea could work.
Then STAFF would gather regularly, discuss where each group is going, maybe throw in a unified threat (raiders, horde of Walkers, tornado) and go from there.
In xWoD with spheres of 100+ players and two, three alts per player? Yeah, fuck that. Overload happens.