Feb 6, 2016, 8:57 PM

@Packrat said:

One thing that I always run into with FS is that it suffers from the 'linear character generation, geometric progression' problem where having a stat of say, 5 in character generation, will cost 5 points while a stat at 1 will cost 1 point.

To quote a common software saying: "That's not a bug, that's a feature." πŸ™‚ Not to say anyone has to like it or agree with it, but it's designed that way quite on purpose.

FS3 subscribes to a very simple philosophy that It takes a very long time to get really good at something. So if you want to be an expert in something, you need to start out as an expert rather than relying on XP to get you there during gameplay. (Edit to add: I also see no reason to penalize people in chargen for wanting to be experts by making them pay more. You're designing characters, not character sheets.)

So it's not meant as a "punishment", it's just a consequence of a cardinal assumption in the system's design.

Min/maxing in my experience is easily dealt with during chargen, especially with the new version of FS3 where you get up to 4 interest skills for free. Everyone can be well-rounded without sacrificing their action abilities.