Feb 18, 2016, 4:53 PM

@Arkandel said:

One of the things I'd like to see for BITN (and any Hunter game out there) is to have the monsters be on the winning side. It should never be that Hunters are actually pushing them out, where they are a factor to be reckoned with - the city should never be clean other than for the occasional, quickly dispatched horror who manages to get in only to become slaughtered.

Agree completely with this. It's hard to be a horror game when you can own the mayor, when your posse of unstoppable bros patrol the streets, etc. Horror typically comes from a feeling of helplessness, of isolation, of having to violate your deeply held principles for survival, or from something vastly important to you being at stake. Your life can be one of those things, but there's more variety than that.

Much better for a horror setting for the mayor to be owned by horrible things that demand blood sacrifice and protection in exchange for his continued political success, for example.

Which isn't to say characters should be all-powerless all-the-time. That's no fun. But the focus should be on, you know, "You can't save the world, but you might be able to save the neighborhood TONIGHT. Tomorrow is another day."