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    Coming in 2016 - Bump in the Night

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    • Bobotron
      Bobotron @skew last edited by

      @skew
      Why is that an 'oh god' project? It should be a pretty simple, straightforward process (unless you're building every street/cross-street, then you're just doing extra work you don't need to do).

      tragedyjones skew 2 Replies Last reply Reply Quote 0
      • tragedyjones
        tragedyjones @Bobotron last edited by

        @Bobotron Digging is just a pain in the ass to most folks, myself included.

        I'm a rodeo clown.

        P 1 Reply Last reply Reply Quote 0
        • P
          Pyrephox @tragedyjones last edited by

          @tragedyjones said:

          @Bobotron Digging is just a pain in the ass to most folks, myself included.

          Yeah. It's not that it's hard - even someone who is the complete opposite of a coder like myself can do it. It's just tedious as all hell.

          1 Reply Last reply Reply Quote 1
          • skew
            skew @Bobotron last edited by

            @Bobotron It will go way, way, way faster than the desc work did, that's for sure. But it's still a big undertaking that I, personally, have never done before. Of course I have my diggy diggy hole tool, which will save a lot of time, but it'll still be a little trial and error and getting the process down correctly. Unless, of course, someone else does it. Then woo!

            Bobotron 1 Reply Last reply Reply Quote 0
            • Bobotron
              Bobotron @skew last edited by

              @skew
              Good luck. 🙂 And yeah, having a tool often helps; I used to use MUSHroom a lot so I could set things up visually, which usually helps me out.

              skew 1 Reply Last reply Reply Quote 0
              • skew
                skew @Bobotron last edited by skew

                @Bobotron I do not know what this thing is! Link?

                nevermind! Found it... http://www.mushcode.com/MushRoom

                1 Reply Last reply Reply Quote 0
                • Bobotron
                  Bobotron last edited by

                  http://mushcode.com/MushRoom

                  I built an entire Earth and Cybertron planet grids for a game once using it; it made things a little easier for a big project like that.

                  1 Reply Last reply Reply Quote 0
                  • skew
                    skew last edited by

                    Gettin' closer...

                    undefined

                    1 Reply Last reply Reply Quote 2
                    • skew
                      skew last edited by

                      And the grid is built!

                      Huge thanks to @Bobotron for showing off MUSHroom. That seriously made things go faaaast.

                      Arkandel 1 Reply Last reply Reply Quote 0
                      • Arkandel
                        Arkandel Admin @skew last edited by

                        One of the things I'd like to see for BITN (and any Hunter game out there) is to have the monsters be on the winning side. It should never be that Hunters are actually pushing them out, where they are a factor to be reckoned with - the city should never be clean other than for the occasional, quickly dispatched horror who manages to get in only to become slaughtered.

                        My vision of such a game would be one where they're trying to make a dent - that's it. Now and then they score a victory and stake a bloodsucker but more often than not their car is mysteriously blown up and they get fired from their day-job because they keep going to work bruised and sporting black eyes.

                        Mind you, it'd be the lazy way to do this strictly or mostly through killing a few PCs - which should happen, I'm just saying it shouldn't be the go-to way as you can't roleplay the consequences of your own PC dying and if people around you die all the time you'll simply grow jaded; there are other, more fun ways to incorporate loss. The more theme itself has characters swimming against the tide, doing all they can just to stay afloat, the more successful it'll be.

                        • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                        Coin P 2 Replies Last reply Reply Quote 0
                        • Coin
                          Coin @Arkandel last edited by

                          @Arkandel I do think this is the idea, at least in part.

                          Liberal use of Sanctity of Merits to assuage your Allies and Contacts constantly dying should be a thing.

                          "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                          1 Reply Last reply Reply Quote 0
                          • P
                            Pyrephox @Arkandel last edited by

                            @Arkandel said:

                            One of the things I'd like to see for BITN (and any Hunter game out there) is to have the monsters be on the winning side. It should never be that Hunters are actually pushing them out, where they are a factor to be reckoned with - the city should never be clean other than for the occasional, quickly dispatched horror who manages to get in only to become slaughtered.

                            Agree completely with this. It's hard to be a horror game when you can own the mayor, when your posse of unstoppable bros patrol the streets, etc. Horror typically comes from a feeling of helplessness, of isolation, of having to violate your deeply held principles for survival, or from something vastly important to you being at stake. Your life can be one of those things, but there's more variety than that.

                            Much better for a horror setting for the mayor to be owned by horrible things that demand blood sacrifice and protection in exchange for his continued political success, for example.

                            Which isn't to say characters should be all-powerless all-the-time. That's no fun. But the focus should be on, you know, "You can't save the world, but you might be able to save the neighborhood TONIGHT. Tomorrow is another day."

                            Arkandel 1 Reply Last reply Reply Quote 1
                            • tragedyjones
                              tragedyjones last edited by

                              In regards to BITN and winning. Winning is keeping your loved ones safe. Winning is stopping the horrors out there from taking a life on this block, at least for now. Winning is making a difference and standing up for humanity. Ridding the world of BITN of the supernatural is simply not possible. The monsters don't present a unified front, there is no direct war to fight. There is only survival and trying your best to make the world a little better.

                              I'm a rodeo clown.

                              1 Reply Last reply Reply Quote 1
                              • Arkandel
                                Arkandel Admin @Pyrephox last edited by

                                @Pyrephox Agreed. And how players (and thus characters) respond to such desperate choices is equally as important.

                                My ideal Hunter game would offer characters the chance to lay their hands on equalizers - a weapon, a flask with a mysterious potion, something that evens out the odds and temporarily lets them go toe to toe with the monsters... only to find themselves changed in the process, becoming closer to the things they hunt than who they were before.

                                But to do that takes work and creativity otherwise they'll just be... perks. Rather than "woohoo, I got a magical glowing sword, bitches!" it should be "holySHIT did this damn knife just tell me I need to kill someone every day or it'll take my soul?". And other PCs' reactions should be mistrust, antipathy and GET RID OF THAT FUCKING THING DUDE instead of 'hey, let's bring Bob with his magical glowing sword to our next adventure!'.

                                You know?

                                • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                                P skew 2 Replies Last reply Reply Quote 1
                                • P
                                  Pyrephox @Arkandel last edited by

                                  @Arkandel I can dig that. In CoD, I'd probably put conditions for every awesome use of artifact. Want to hulk out from that alchemical potion you found? First, break something precious that belongs to a close friend or ally to get the Essence of Loss that is the potion's active ingredient. I'd always have it be something that the player has to CHOOSE to have their character do, rather than something that was imposed on them, but power should cost. And, in a horror game, it should never be "enough" - the PC should always wonder, "Could I do more, could I protect more people if I were just willing to sacrifice more?"

                                  1 Reply Last reply Reply Quote 1
                                  • skew
                                    skew @Arkandel last edited by

                                    @Arkandel To add to what @tragedyjones just said above...

                                    We've set BITN in Southern Maryland, and not in DC or Baltimore, which are just a stone throws away. The fight in those cities would be something entirely different, and likely make your career far more brief.

                                    We're also looking at "monsters" from a lot of different angles. Yeah, maybe you burnt out a vampire nest, but what about the reports of a rabid crocodile in the swamps? What about that new werewolf pack? What about that autopsy that found cockroaches inside a man's skull?

                                    Coin 1 Reply Last reply Reply Quote 0
                                    • Coin
                                      Coin @skew last edited by

                                      @skew said:

                                      We're also looking at "monsters" from a lot of different angles. Yeah, maybe you burnt out a vampire nest, but what about the reports of a rabid crocodile in the swamps? What about that new werewolf pack? What about that autopsy that found cockroaches inside a man's skull?

                                      What about your mom?

                                      (Too easy.)

                                      "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                                      1 Reply Last reply Reply Quote 0
                                      • Olsson
                                        Olsson last edited by

                                        So did we have a date/website something on this?

                                        tragedyjones 1 Reply Last reply Reply Quote 0
                                        • tragedyjones
                                          tragedyjones @Olsson last edited by

                                          @Olsson said:

                                          So did we have a date/website something on this?

                                          On or before March 1, 2016.

                                          I'm a rodeo clown.

                                          1 Reply Last reply Reply Quote 0
                                          • tragedyjones
                                            tragedyjones last edited by

                                            So the opening is Real Soon Now. Anyone have any particular questions or anything before then?

                                            I'm a rodeo clown.

                                            Coin 1 Reply Last reply Reply Quote 0
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