Feb 6, 2015, 6:52 PM

@Glitch said:

@Coin I used the generic you, when talking about it. I was not assuming you would be part of the group that resented it, I was merely addressing what you brought up.

Noted.

And I did say I recognized that XP as a reward is common. These are tabletop games, so a MU translation obviously requires reworking some things. Taking it a step further than "2xp flat-rate, 4xp max, etc, etc" is just another part in the process, so I don't really find that argument as compelling. Like I said though, I know I'm in the minority there.

Differences of opinion are great, and I don't expect everyone to agree with me or like my ideas and implementations uniformally. That would be foolhardy and pretty frustrating in the end, for me especially.