LFS: Eclipse Phase MUX
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@Songtress said:
I like this idea. I think perhaps using the Transhuman's 'packages' might help or the Morph Recognition Guide (like literally) to make 'bases' and then give people some ability to modify it.
Creating and modifying a Morph in the world of EP seems a smidge well not common, but not like super rare either, expensive yes, but not rare.
Also why not AF 20? for the year the MU* starts in? a full decade after the Fall.
I'll probably go with full customization. Creating morphs would likely be something for very advanced medical/engineer type characters.
And uh...AF 16 is 1.6 decades After Fall.
Looking at this point for one more coder and a writer to finish assembling the core team.
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Is it. I always thought the game as written was started in AF 10, so AF 20 is a good place at least from where I stand, a full 20 years from the fall,, and an initial 10 years from the games book setting.
But You are right.
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Hey folks, Nosaj here, just a bump to chat a bit aboutt the project and the team./
I am one of the python devs for epMUX as well as a systems implementor, I just wana say that at our core, myself and JR work very hard to make sure other programmers coming in have clean code to work with and are not picking up our mess. We are a dedicated team, who both put countless time into this project.
If you are on the fence, worried about joining a group that wants you to do for them what they can not do themselves, that is not us. We need partners, thinkers, and creative minds to help us make this vision a reality. We do not need a drone to plug code in for us.
If you are new to python dev, and have some code experience, we are not a bad try out for you. Don't be afraid to give JR a shout and see what he thinks.
That is all, see you guys around.
Also, I will be around to further answer any systems questions someone may have.
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I humbly request the ability to manually fly a ship around and go pew pew at things. Will help however I can!
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@Jennkryst But that is not what Eclipse Phase is about. There are not Faster Than Light ships.. its all horrible slowlyish.
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@Jennkryst As @Songtress said, there are no FTL capable vessels within EP, with that said, all you have to do is contact JR, and see i he feels you are a good fit for our development staff.
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I play Kerbal... Totally fine to point a ship in one direction, ego-cast away, then cast back when it's time to hit the brakes and land somewhere. I need time to kill/grind away boredom between space whale/squid TS awkwardness.
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@Jennkryst I think you might need to re-read or get a refresher on what the actual theme is like when it comes to space travel...
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@Lithium Agreed, however, one never knows what could await on the other side of a Pandora's gate. Possibilities are endless.
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I keep trying to get my tabletop group to try Eclipse Phase but the apparent frontloading of character generation for it seems to bother them, or at least, that's what they tell me.
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Lies.
Use pregenerated characters.
OR ask them what they want, and make the characters for them. If they end up liking it, allow rebuilds.
However, I think they are lying.
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@Lithium Something you do when you can't 3-d print a new version of an item, or are paranoid about ego-theft, or are an anti-matter business mogul transporting vital spaceship fuel from mercury to any-station, Sol-system? Or for local flights which take less time than the 4-hour download (with exceptions) and 4-hour upload (with exceptions) wait?
Also checking in to see what's what with this.
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When you say experience with Python, how much are you looking at? I mean, Codeacademy.com, Learn Python the Hard Way, Python for Penetration Testers, and writing extremely simply scripts for work sums up my current experience with it. I'd be down to help do things if your lead programmers are willing to put up with my noobishness.
Also, I love Python. Python makes me smile; pretty rocks also occasionally make my smile... And babies.
edit: I may have recently been drinking
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THE ITCH HAS RETURNED. ALL HAIL ECLIPSE PHASE!
Re: spaceflight. Something something, Macguffin exoplanet something, mega engines. Not as fast as egocasting, but better than the average 26 day wait to go from Venus to Mars, for instance (note: that is standard transport. Fast Transports and Destroyers are 13 days. Antimatter couriers are 6.5 days). A possible 2:1 time ratio drops this further! Yes, I know that's still a lot. But I am a kerbal nerd. Also possible: autopilots!
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Are you saying you want to make transportation an experience? A player controlled experience?
I sorta like the idea of transitioning to a new place taking a while.
I suspect players will hate it and just say they can be where ever they wanna.
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Ego casting takes time. It occurs at light speed because of data transmission, but unless you want to then run around as digital version of yourself, you have to take take to upload into a body (which varies, depending on if you are a full robot, synthetic brain, or organic brain). It's part of the theme. You don't HAVE to ego cast. Just live on your station or ship or outpost and never visit other places. Easy.
I do not personally mind the wait time of flying. But I can understand the issue folks might have with a week of real time flight to get from one planet to a another. Trying to suss out a happy medium.
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The usual idea bandied about here is to do a planet and local orbital objects as the main area, and allow travel and of course plot effects from other planets etc.
I have been mulling over the 1600s technology level again, and had made the decision that travel distance was going to have to be a thing as well. Mainly for timing. I otherwise support the idea that you can place a scene in the recent past or near future to accommodate RL schedules etc.
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To whoever codes this, good luck.
To whoever actually manages to complete this and open the game, I will be there.
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Is there something particularly difficult about EP for coding purposes?
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@Misadventure said in LFS: Eclipse Phase MUX:
Is there something particularly difficult about EP for coding purposes?
Oh lord yes. Egos and Morphs are a pain. They can be swapped out at various points, so you have to keep them ready in some way. And they aren't equipment, because they don't actually provide bonuses, they provide your sheet alongside your Ego. I went down this path a long time ago and it was just a whole bunch of nope. I want to play there, but it was in between shadowrun and L5R for how much it would take to code for. The Dice roller was simple enough, but the CG would have been terrible.
Edit: I thought of a catchy way to describe it. It was like a multidescr for your sheet!