Finding roleplay
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@saosmash said in Finding roleplay:
Both the games I play on have RP channels for finding RP, so I typically will go on the RP channel and go hello I would like to RP if I don't have anything scheduled. Usually someone will bite, but if no one does I'll go play video games.
I'm not sure why everyone's so down on hanging out on OOC channels. What else am I gonna do at work? WORK? Please.
I don't like the ooc channels cause its either a circle jerk of cutesy bullshit or a bunch of talk that will just make my face go like this >.<
That's just me though >.>
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Why play on games if the community isn't at least mostly people you enjoy communicating with?
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@saosmash said in Finding roleplay:
Why play on games if the community isn't at least mostly people you enjoy communicating with?
I don't like anyone... Except @Derp , he completes me
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@ThatOneDude said in Finding roleplay:
I don't like anyone... Except @Derp , he completes me
Love you too, buddy.
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@faraday said in Finding roleplay:
@Thenomain said in Finding roleplay:
@ThatOneDude said in Finding roleplay:
But if you don't go to events, what do you do in RP?
Rescue damsels, fight monsters, spend my loot on ale and whores. The same kinds of things that you do during events, only without the pressure that we're on a time crunch and that the Plot Must Be Resolved.
Ummm.... how is that different from a PrP? Seems to fit the textbook definition to me? Not nitpicking, just genuinely curious since you seem to be so anti-PrP.
Can't speak for Theno but where what he is talking about differs from a PrP in one very significant way, lack of having to jump through hoops etc, in the bygone days you could easily be sitting around with folks or even strangers and say hey everyone feel like some action. If folks agreed pull out some random antagonists and has the action, if folks gelled playing style wise turn i into a regular thing.
The more modern PrP even at places that are very permissible with them requires having a clear idea of what the plot will be before hand, often clearing of the possible antagonists nameless they are nameless mooks and logging of the scenes which is not really a hoop but a pain as I don't log normally and have to make a point to remember to do so. True this days you also get extra rewards/XP for participating and running in them, but I preferred to be able to just throw stuff out on the fly and wing it.
Edit to Add: And this is a lesson to read the whole thread before posting, Coin and Theno both basically answered the same thing I did before me and better then me.
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I'm not sure where that need for permission comes from. All of the plots I've run recently (currently on BITN) have been pick-up whomever is around doing whatever I feel like running. Sure, I told tragedyguy about them afterwards, but that's mostly because he made such a sad pouty face when he asked. At no point did I ask for permission, nor do I feel the need to do so.
I suppose I feel the need if my plots turn out-there and off-the-wall huge (I asked for permission to use a Keeper on TR after I wasn't staff n'more and was told no) but in general? Every-day just-gonna-run-somethin'? Nope.
Just do it, as the swish commands.
ES
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@EmmahSue said in Finding roleplay:
I'm not sure where that need for permission comes from. All of the plots I've run recently (currently on BITN) have been pick-up whomever is around doing whatever I feel like running. Sure, I told tragedyguy about them afterwards, but that's mostly because he made such a sad pouty face when he asked. At no point did I ask for permission, nor do I feel the need to do so.
I suppose I feel the need if my plots turn out-there and off-the-wall huge (I asked for permission to use a Keeper on TR after I wasn't staff n'more and was told no) but in general? Every-day just-gonna-run-somethin'? Nope.
Just do it, as the swish commands.
ES
In some places, however, this is not the case. Fallcoast has a pretty extensive policy on what is and is not allowed without prior approval, and even on some things that you wouldn't think you'd need prior approval on, things become an issue when you turn in the jobs for them because <insert reason here>. I recently had an issue with this, where a scene that took place entirely within the space of two characters' own minds got looked at somewhat askance for some mechanical reason or another entirely unrelated to the actual running of the scene. I admit, I was a bit annoyed, but I went with it anyway.
So no, unfortunately, there exist many places where you still can't drop random plots, or specific types of plots, etc, without prior staff approval and screening, etc. Just try and use Random Vampire #233 in a Mage plot, for instance, or run a scene wherein someone gets a fetish that hasn't been thoroughly screened beforehand.
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@Derp said in Finding roleplay:
So no, unfortunately, there exist many places where you still can't drop random plots, or specific types of plots, etc, without prior staff approval and screening, etc.
There are more MU* tugging on sleeves for Storytellers to come run things than Storytellers looking for a game to play. I'll take my chances.
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I've never logged into Fallcoast for what are hopefully obvious reasons.
I'll amend, then:
Just do it, as the swish commands. If you're on a game where staff are pulling penny-ante petty control games on what can be used in reasonable^ pick-up RP, go play make-believe somewhere with less lameass restrictions.
ES
^ Reasonable is in the eye of the beholder. Levels of the same will vary from place to place.
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Sadly the games that are more permissive on running things these days are also the ones that offer nothing I am remotely interested in playing.
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Nothing stinks more than staff not following their own policy for PRPs. I mean when something reads clearly as: All you need do is step 1 , step 2 and step 3 for rewards like X, Y, and Z. PRPer does said steps then is told "I/We as staff don't FEEL <insert some stupid shit here> gives you the reward(s) as posted, though you followed what we posted as rules to the letter." Do we still use hashtags? #Winning? >.>
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@ThatOneDude said in Finding roleplay:
Nothing stinks more than staff not following their own policy for PRPs. I mean when something reads clearly as: All you need do is step 1 , step 2 and step 3 for rewards like X, Y, and Z. PRPer does said steps then is told "I/We as staff don't FEEL <insert some stupid shit here> gives you the reward(s) as posted, though you followed what we posted as rules to the letter." Do we still use hashtags? #Winning? >.>
Pretty much exactly what happened, yeah. Finally something we can fully agree on!
...are we best friends now?
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Too much togetherness in here.
stabs ThatOneGuy in the back and quickly hands the knife to Derp.
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@Derp said in Finding roleplay:
@ThatOneDude said in Finding roleplay:
Nothing stinks more than staff not following their own policy for PRPs. I mean when something reads clearly as: All you need do is step 1 , step 2 and step 3 for rewards like X, Y, and Z. PRPer does said steps then is told "I/We as staff don't FEEL <insert some stupid shit here> gives you the reward(s) as posted, though you followed what we posted as rules to the letter." Do we still use hashtags? #Winning? >.>
Pretty much exactly what happened, yeah. Finally something we can fully agree on!
...are we best friends now?
I'll give you the other side of this broken heart pendant that when put together reads, "Besties"
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@Duntada said in Finding roleplay:
Too much togetherness in here.
stabs ThatOneGuy in the back and quickly hands the knife to Derp.
Nothing brings people together like hating on a third party...
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@Thenomain @Coin OK, I get it. I think we just have different terminology, possibly because of different MU sub-cultures or something. Dunno. To me, a player-run plot is just that - a plot (i.e. something more than bar/social RP) done by a non-staff player. The degree to which PrPs are managed/restricted/scheduled varies wildly from game to game, though. And I agree - it's really annoying when you have to file forms in triplicate and schedule things 2 weeks out just to fight some Cylons. Spontaneous shenanigans are fun. If you don't want the potential for interruption, grab a TP room.
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I would even differentiate between "a Player-run Plot" and "a player GMing a pick-up scene." To me, the former is something that is likely to run more than one scene, and has the potential to really shake things up (beyond however far getting hurt or fighting things shakes things up), while the latter is a random exploration/combat/social scene that just happens to have one or two players playing the NPCs.
On games I run, I like to have PrPs (using the definition above) run by Staff. I want to make sure that it fits the behind-the-scenes stuff that players may not know about yet. So I like to have them submitted for approval. Impromptu player-run fights or social scenes or what-have-you? Please, please, please run them. I would love players to run them. Any time they want to. Without checking with Staff. Just do it.
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@faraday said in Finding roleplay:
@Thenomain @Coin OK, I get it. I think we just have different terminology, possibly because of different MU sub-cultures or something. Dunno. To me, a player-run plot is just that - a plot (i.e. something more than bar/social RP) done by a non-staff player. The degree to which PrPs are managed/restricted/scheduled varies wildly from game to game, though. And I agree - it's really annoying when you have to file forms in triplicate and schedule things 2 weeks out just to fight some Cylons. Spontaneous shenanigans are fun. If you don't want the potential for interruption, grab a TP room.
Once managed/restricted/scheduled its no longer player run, if it needs approval its out of the hands of the players.
Though everyone still calls it PrP, and puts it on policies. 'PrPs are welcome, after you dot the i's, cross the t's and staff okay it.' On those places, I usually just run my own PrPs anyway, non approval, and stick to the golden rule, if it doesn't change the meta of the game in anyway, it should be fine. I pay the price, if they offer rewards only if approved, I don't get the rewards. So, plug for FS3 concept of XP per week for just being there and time spent on game/approved!
And inversely, I've seen a few places in the past half decade crop up with the policy, 'page before entering a public room on the grid if others are present' ... I guess the meta of how we play and what is common courtesy is just changing. I still think if you're on the grid, you're in public. And at the same time, see why the policy was created cause, like when I'm in a public place, WoD setting, and we've posed the sun rising, and vampire Joe shows up and poses without asking what's going on.
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@Lotherio said in Finding roleplay:
Once managed/restricted/scheduled its no longer player run, if it needs approval its out of the hands of the players.
We will have to agree to disagree on that point. I understand your position, but if a player came up with the idea and a player is scheduling it and a player is running it, then in my book it's a player-run plot.
Tangential note: I understand why sometimes staff wants to require approvals on PrPs - I used to be that way myself. Trust is hard when you're worried about players doing crazy things. But in time I've realized that strict PrP policies will discourage even the most enthusiastic players from running anything. Or they'll just ignore them and run it anyway. These days my policy is just "run what you want, just don't wreck the theme."