@Wretched
Yeah, this isn't the exact scenario I had in mind, but I sympathise with the example you presented. Nonetheless, similarly, everyone has different expectations out of relationship RP, same as relationships IRL. If one person has the expectation of daily relationship RP and the other prefers no more than once a week, they probably aren't going to have fun together anyway.
@ThatGuyThere said in Cultural differences between MUDs and MUSHes:
I was resentfully paged by someone asking me to if it was alright if we said that my char was teaching hers a skill. My answer was no he wouldn't teach that to anybody. Other player player said No prob and went on to find some one else to handle the IC teaching.
Yes for the MUD folks reading this, all this could have been handled ICly just as well. And honestly in this particular case I have no preference as to how it gets handled save that the OOC way was a bit quicker.
See, to me, this is a lost opportunity. I personally would so much rather have my character approach yours and say, 'Hey, can you teach me this thing?' To which yours would respond, 'No, I would not teach that to anyone.' We can then try and haggle with one another, or enter a political discussion about why your character is restricting the education of this, etc. If the goal is story, and not to just game your way to a win, isn't trying to control things first OOCly counterproductive?
On to the next topic, which I thought I'd address here rather than in the other thread:
@Thenomain said in How does a Mu* become successful?:
@Kestrel [...] you lamented the lack of secrets in Mushes in the other thread. As as I was going down the history of the Modern Mush, it felt relevant.
So, to clarify this, the kind of secrets I was referring to aren't of the 'pull lever, discover trapdoor' variety. I was referring more to, 'Everyone thinks my character's family died in a tragic accident, but in actuality, she murdered them all in cold blood.'
Like you, @Thenomain, I consider myself primarily an explorer with a side of world-builder, where the Bartle archetypes are concerned. If I can't find it, I make it, and if I can do neither, I feel my environment is lacking. This extends to character-design as well. My characters are built with layers upon layers upon layers of secrets, and I likewise delight in exploring other characters I interact with the same way. I want to peel back those layers, IC, and find out what makes them tick. In a more gamey, less story-driven environment, I will settle for an exciting grid with hidden quests to explore.
So I find it kind of sad, and I feel very cheated, if someone messages me OOCly to tell me all about their character's hidden motives. And if they ask for mine, my instinct is to just reply, 'fuck off'. @Lotherio claims that on MUSHes he plays, secrets are very much a part of the culture, but they aren't on the MUSH I'm playing on. And I think that, no matter the MUSH, when you allow for so much OOC communication, it's inevitable that people are going to want to be demanding and expect you to be more open. On most MUDs I've played, where simulationism and IC are king, 'find out IC' is a refrain held to a much higher regard than 'communication is key'. And thus, IC mysteries are much better preserved, and are more fun to unlock.