@GangOfDolls said in Historical Mu* - Looking for interested Staff:
@Lotherio said in Historical Mu* - Looking for interested Staff:
Aside from XP ,,, the ones making the effort to play the game, the ones politicking, the ones making alliances, the ones conflicting over the resources will make gains by affecting the direction of the story and meta. They will shape the story of the mush itself. They will contribute to its growth and direction.
I guess my concerns are:
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In these type of power dynamics, there's only so many people who can be at the top tier. The whole reason nobles exist is they have vast resource bases and every one below them trickles down. By that system, the number of people at this level of authority has to be small or the whole system supporting it collapses. So, how do you propose to reward players who will not be in the highest seats of authority in the game - which is going to be most of them?
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This sounds like a time sink, which is great if you have it but there are a lot of good players that between jobs, spouses, kids, and all the obligations therein can't necessarily be on every night or every weekend. Is the game going to structure so these folks will have something to do or will focus mainly on the people who can be on a lot? I ask because there's a lot of good players out there that I think get overlooked and left behind because of the time demands a lot of games put on people. I would appreciate a game that makes the time factors less of a high bar for entry and participation.
A player knows the amount of time they can comment to playing in such a game. As a daytime player myself, when I go to another mu*, I do not get into any position that will affect others. Not just FC or faction heads, I don't become anything that others will need in some instance. I can't do WoD politics ever because most players play evenings, most staff do plots in evenings. When I go to any game, I set up an interesting character and focus on my own development and reaction of the development of people around me. If I encounter an FC/FH/HoH level character that offers me something to do, kudos to them and I try to do it in my limited context.
This being said, I do believe in trying to have things to do for everyone. There should be plenty of missions/side missions/encounters/PrP worth things to do. I am a proponent of the plot idea boxes. A number of things to go off and do that can be handled in a one-shot or by a few willing players in a couple of sessions at tops. Not quite TP, maybe some do consider it PrP, but plots and things for people to do. I offer out such things on bboard, I offer people to page me if they ever need something to do. I did this on Realms.
The problem with it is that no one takes up the offers. On Realms, the two people that took actual missions to help Salisbury were also in the most active group only, then I was accused of favoritism. The offer was out there, I can't force people into doing things.
I completely understand the time commitment thing, a part of Coral Springs presently is you log on when ever and have the fun you want short of global catastrophe (a lot of wiggle room, its OC supers).
I don't want folks to feel like its a time sink. I don't want to have court every week as a staffer either. I'd like to see weekly folks come one, do there RP and come out feeling something was accomplished. Whether its saving the hostage, dealing with local merchants complaints, intercepting the messenger, dealing with crop failure, wolves, the fallout from a recent bad brush fire, some complaining commoners, unrest because a particular group of unruly mercs have set up camp in the area. I'm pitching out its sort of boundless on possibilities and I'm willing to work with folks to come up with plot ideas as I have mentioned in Historical MU*s, there is literally lots to do.
And if someone can only be on once a week or so, and they want to eek into some high level position and they don't mind using their limited time to dole out things for others to do, I fully support this. I'm more than willing to work off-site in e-mail or forum or anything to assist even with having things to do, missions to hand out, things to check on, things to repair in the realms, etc. etc.
I have a full time job, kids, etc. etc. I'm willing to work with folks looking for fun. I'm not the sort to say staff must run something daily, to make sure the sporadic people have something to do, but I'm totally willing to work with staff/players to make sure there are things to do.