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    ISO Collaborators for Shadowrun

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    • tragedyjones
      tragedyjones last edited by

      Presuming that I can get the code from a soirce, I am looking to leave the CofD behind me for a while and work on a Shadowrun 5 game. However, my usual suspects don't really know SR and so I am looking for some people interested in possibly helping out.

      I'm a rodeo clown.

      Kassien 1 Reply Last reply Reply Quote 1
      • Auspice
        Auspice last edited by

        Love Shadowrun... Never actually gotten to play 5. So I'm interested IN GENERAL, but I don't know the system.

        Saying the quiet parts out loud since 1996.

        1 Reply Last reply Reply Quote 1
        • Jennkryst
          Jennkryst Banned last edited by Jennkryst

          Will halp. So verreh much.

          Edit to add: will halp with building, statting of npcs and various things like that. I still advocate clearing items and starting from scratch.

          1 Reply Last reply Reply Quote 1
          • tragedyjones
            tragedyjones last edited by

            A hypothetical staff of up to 3. An excellent beginning!

            I'm a rodeo clown.

            1 Reply Last reply Reply Quote 0
            • Ghost
              Ghost last edited by Ghost

              AND MY AXE.

              I've got the SR5 main book and a bunch of 4e splat books. I'm not much of a coder but if descs, data entry, NPC design, setting etc is needed, reach out to me.

              Edit: IT life too busy to staff, but I can collaborate and listen.

              Delete the Hog Pit. It'll be fun.
              I really don't understand He-Man

              tragedyjones 1 Reply Last reply Reply Quote 0
              • tragedyjones
                tragedyjones @Ghost last edited by

                @Ghost Collaboration AND listening? Wow.

                I'm a rodeo clown.

                Ghost 1 Reply Last reply Reply Quote 1
                • Ghost
                  Ghost @tragedyjones last edited by

                  @tragedyjones and stopping, too.

                  Delete the Hog Pit. It'll be fun.
                  I really don't understand He-Man

                  1 Reply Last reply Reply Quote 0
                  • Auspice
                    Auspice last edited by

                    alt text

                    Saying the quiet parts out loud since 1996.

                    1 Reply Last reply Reply Quote 4
                    • I
                      ixokai last edited by

                      I love Shadowrun but my only experience with it is the recent games.

                      I've never played a SR MUSH or a SR tabletop.

                      That said, the kind of support I could offer such a project is basically coding.

                      1 Reply Last reply Reply Quote 1
                      • Jennkryst
                        Jennkryst Banned last edited by

                        @ixokai How do you feel about chargen coding?

                        I 1 Reply Last reply Reply Quote 0
                        • I
                          ixokai @Jennkryst last edited by ixokai

                          @Jennkryst said in ISO Collaborators for Shadowrun:

                          @ixokai How do you feel about chargen coding?

                          I'd have to buy a 5E book but surely Shadowrun can't be as horrible as Cinematic Unisystem which was hands down the most annoying chargen I've ever coded.

                          That said if I'm going to do main coding (as opposed to maintenance or tweaking here or there) I'd want the game to run on Rhost.

                          Oh, I can also host the game and wiki and set up the integration between the two, if needed.

                          1 Reply Last reply Reply Quote 0
                          • Jennkryst
                            Jennkryst Banned last edited by

                            It is not terribly impossible, and i we DO end up using the life modules, it will be hella easier than having to code all the variables. Things to sort out!

                            1 Reply Last reply Reply Quote 0
                            • Misadventure
                              Misadventure last edited by Misadventure

                              You can always have life modules give xp for various things, enough to get the rating from 0 to whatever it is offering.

                              So if SkillA is 5 xp * the level to purchase (5, 10, 15, 20, etc)

                              And a package gives +1 to SkillA, then you get 5 xps towards SkillA, and it goes from 0 to 1.

                              If you get a +2 later one, that's worth 5+10 or 15 xp, which buys you SkillA at 2, and leaves 5 xp towards SkillA level 3.

                              Or you can do the simple math of finding out the max skill you COULD get from package stacking, and take the average value of a +1 from that.

                              EG lets say you could at best get a skill to 4, that is worth 50 xp. at a 1 its worth 5 xp. Average value of +1 and +4 is 5 is 10 xp per +1 in package.

                              I have a waggish sense of humor.

                              1 Reply Last reply Reply Quote 0
                              • Jennkryst
                                Jennkryst Banned last edited by

                                ... that is brilliant. Pools of XP to go towards a list of skills. Hopefully not impossible to code.

                                1 Reply Last reply Reply Quote 0
                                • Lithium
                                  Lithium last edited by

                                  I want to get hyped, but, Tragedy will prolly leave it after it's been finished 😉

                                  Hello! Long time listener, first time caller...

                                  tragedyjones 1 Reply Last reply Reply Quote 0
                                  • tragedyjones
                                    tragedyjones @Lithium last edited by

                                    @Lithium said in ISO Collaborators for Shadowrun:

                                    I want to get hyped, but, Tragedy will prolly leave it after it's been finished 😉

                                    Isn't that the best reason to be hyped?

                                    I'm a rodeo clown.

                                    1 Reply Last reply Reply Quote 0
                                    • Jennkryst
                                      Jennkryst Banned last edited by

                                      My only regret is forgetting the book only has North American countries in their pre-generated modules. Luckily, it's literally just 'have a pool of 15 karma for these skills'.

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                                      • Jennkryst
                                        Jennkryst Banned last edited by

                                        Second regret: if there is no bonus to have from taking a module, there is nothing encouraging people to take them over just having a pile of karma to spend on whatever... BUT. Giving modules an advantage destroys the purpose of customizing them so that they give you XP to spend on THINGS, rather than just having points.

                                        1 Reply Last reply Reply Quote 0
                                        • I
                                          ixokai last edited by

                                          Personally, after reviewing this and getting a headache over having to implement it, I've sorta decided modules are ... examples, and serve best when thought of that way. There's a shitton of skills in Shadowrun and it might be quite daunting to have a blank slate and a pile of karma and be told to go at it: the modules give me a way to go step by step through and have an idea for what kinda skill makeup makes sense for my budding character.

                                          At least that's how I'm functionally thinking of them at this point. I might be way off base.

                                          1 Reply Last reply Reply Quote 1
                                          • Jennkryst
                                            Jennkryst Banned last edited by

                                            Modules are super neat, but the more I look at it, the more it looks like if we are keeping them, we need to keep them by the book, and write our own to fill in the gaps.

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