Nov 21, 2016, 7:37 PM

@Auspice said in Shadows Over Reno:

I like the stories nWoD allows me to tell, but the games end up so massive that there are just so many different variations and moving pieces that it is literally impossible to run a scene that isn't going to leave someone frustrated (most often that person will be the ST).

I only ever run into it on Mage. With Mage I need to reeeeally be extra careful when I design plot revolving around puzzle solving else one player who knows their stuff can crack the whole thing in the first session.

However what you're referring to is why I try to run my own separate plots from staff's metaplot... I want to control the moving pieces as much as I can. It's already complicated enough without having to go back and forth with overworked staff trying to get permission to run the Prince or figure out if something can work the way I'd find convenient for my story, not to mention if I flake out I'm going to inconvenience the smaller number of people possible.