@HorrorHound Putting a designator to indicate someone is there but in another reality is interesting. This would make @conformat more complicated, but I suspect that's already the case for anything that's going to require the rx/txlevels commands. I think indicating presence by substitution may be more important than flagging players that can see into both realities, but I would have to look into abilities or techniques that allow one player to see into another realm without being seen in return.
@Seamus The OOC note, or something functionally similar, should be relatively easy to implement. With enough work, I imagine it could be limited to a specific ability if one were inclined to represent the ability to sense ghosts or lurking horrors. Would it be jarring to accompany that note with an emit? When involved with a scene, you don't necessarily perform regular looks to see the updated room contents.
@ThatGuyThere I suspect this may be one of the more successful strategies. It has always seemed like a balancing act between IC and OOC privacy, not just of the scene, but of the character. Someone might not wish to reveal that they could see into the Twilight, and since Twilight already sees back into the base reality, that's fair. Setting your power on or off may be a good way to cut down on those distractions. The Auspex/Obfuscate war might also be helped by this, allowing you to activate a minor level of the power without giving away your full abilities. Were those the commands used to pose for the different levels? I had wondered how to implement the new commands without being obnoxious about it. That seems reasonable.
@Sunny I have noticed that, which is why I asked. Is there a way that you would be comfortable with it, or a particularly egregious breach that should be watched for? Names aren't important, but the basics might be instructive for what to avoid. For instance, perhaps Reality Levels only work in public spaces. For private locations, such as homes, it's assumed that players are going to work it out for themselves.
@Apocalycious I vaguely recall that from Haunted Memories, but I didn't play a character who could really take advantage of it. I do think that fully alternate realities should have their own grid, but coterminous realities can rely on the rx/txlevels. After all, it's potentially possible to pull a mundane into those worlds for a story and having them be utterly blinded when they get there would be unhelpful. Was there anything you particularly liked about their use of Reality Levels? This sounds like it might be one of the more successful implementations.
@skew I believe the TinyMUX implementation uses WOD Realms to hold the alternate descriptions, such as wraithdesc and faedesc. Realms and Reality Levels seem to correlate to two different implementations. Realms holds the descs and allows for limited perceptive differences, such as seeing a character hiding with Obfuscate or peering into the Umbra to see a spirit. Reality Levels appears to take this to its logical extreme and even room descriptions, emits, and other things are given bitwise permissions to determine who and what can perceive them. This sounds like a good use of the Realms code, and I think the faedesc is probably the most common implementation of Realms.
@Ashen-Shugar Are there any particular issues you would look for in an implementation like that? Thinking of it as a pocket dimension can be instructive, and with diligence, the grid could be shared among users without ever knowing or allowing crosstalk. I think it might be interesting to use it for time travel, which would be unlikely to have peering or multi-dimensional characters.