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    Where's your RP at?

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    • S
      Seraphim73 @Ganymede last edited by

      @Ganymede I agree completely that risk (and accompanying that, loss) is more important that death in making a game with consequences. You can lose territory, belongings, political influence, time, limbs, life... whatever it is, but without loss and risks of said loss commensurate with the rewards you're trying to gain, I think things tend to come off flat.

      Sounds like most of us are actually pretty much on the same page though, just some are at the top of the page and some are at the bottom.

      1 Reply Last reply Reply Quote 1
      • Ghost
        Ghost @Alamias last edited by

        @Alamias I think there is a lot of killing in it, but still, wandering Kung Fu society meets post apocalyptic non-zombie does fit a certain range of lethality

        Delete the Hog Pit. It'll be fun.
        I really don't understand He-Man

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        • Arkandel
          Arkandel Admin @Ghost last edited by

          @Ghost said in Where's your RP at?:

          While it's not entirely lethal, a good IP for a MU might be "Into the Badlands", which is a mix of post apocalyptic setting and wandering Kung Fu badasses. Plenty of non-lethal is utilized in that setting, and your character getting their ass kicked in isn't so lethal.

          Into The Badlands was fantastic. I'd play that shit out any day.

          • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
          1 Reply Last reply Reply Quote 1
          • Ganymede
            Ganymede Admin @Ghost last edited by

            @Ghost said in Where's your RP at?:

            IMO, if your game uses lethal action, then you cannot rule out character death as a result.

            Right. I agree. I think the issue here is the agency in making that determination, and recognizing that some players prize their characters an awful lot.

            That's why I brought up XCOM2. It stings a lot when you lose a squadmate that you spent an awful lot of time building up. And for what? If you lose a mission, you can lose the game. And if your squadmates are out for a huge amount of time, you can also lose the game.

            Again, it's about risk in the end. And risk can come in all sorts of forms, as @Seraphim73 points out. Build in a system where risk is more than just DOOM, and I think you can satisfy everyone. Let death be a choice by players, and I think you meet everyone's expectations.

            “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

            Thenomain 1 Reply Last reply Reply Quote 2
            • Thenomain
              Thenomain @Ganymede last edited by

              @Ganymede said in Where's your RP at?:

              Let death be a choice by players, and I think you meet everyone's expectations.

              As it happens, John Wick made two RPGs that approach this question: 7th Sea and Legend of the Five Rings.

              In 7S, it's up to the victim to decide if they're dead. In L5R, it's up to the attacker. 7S is a game about high adventure. L5R is a game about intrigue and stealth. In 7S, it'd suck if your high-flying Errol Flynn action made your character dead. In L5R, if you're that careless then maybe your character deserves to die.

              Fate Core splits the difference: If it gets that far, your character is simply gone and you can decide if they're dead or have a chance of coming back later.

              It's fun to look at the threat dial and its limitations based upon setting and theme, but I agree that in Mu*dom I'd rather have a negotiated outcome or the system to explicitly tell me what the drawback is, ones life or captivity is off the table.

              “If you wish to make an apple pie from scratch, you must first invent the universe.”
              ― Carl Sagan, Cosmos

              Ganymede 1 Reply Last reply Reply Quote 3
              • Ganymede
                Ganymede Admin @Thenomain last edited by

                @Thenomain said in Where's your RP at?:

                L5R is a game about intrigue and stealth. * * * In L5R, if you're that careless then maybe your character deserves to die.

                I'm not sure which edition you play, but this is not really true.

                L5R is about intrigue, yes, but it is about honor as well. Stealth is frowned upon by most of the Clans. In Bushido, the trick is to use intrigue to force your enemies honorably to do things that are not in their interest. That's why no one likes a Crane, but no one trusts a Scorpion.

                “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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                • Nein
                  Nein @Gilette last edited by

                  @Gilette

                  Which games? Belatedly: I've been on all the active ones. They generally share the same media character campers, same issues, and same degeneration into The Dating Game.

                  • take care of yourself, kid. 'cause someone really cares about you.
                  G 1 Reply Last reply Reply Quote 1
                  • G
                    Gilette @Nein last edited by

                    @Nein said in Where's your RP at?:

                    @Gilette

                    Which games? Belatedly: I've been on all the active ones. They generally share the same media character campers, same issues, and same degeneration into The Dating Game.

                    Sounds about right. It seems like they all suffer from a lack of active staffers who really want to push some plots - and, sometimes, staffers who are active at all.

                    1 Reply Last reply Reply Quote 0
                    • Cupcake
                      Cupcake last edited by

                      While watching it the other night, it occurred to me that as a dystopian setting, Into the Badlands might be pretty perfect as a MUSH.

                      "If you stand for nothing Burr, what will you fall for?"
                      -- Hamilton: An American Musical

                      Coin Sunny 2 Replies Last reply Reply Quote 1
                      • Coin
                        Coin @Cupcake last edited by

                        @Cupcake said in Where's your RP at?:

                        While watching it the other night, it occurred to me that as a dystopian setting, Into the Badlands might be pretty perfect as a MUSH.

                        It's as good a basis for a MU as any other show, really. Depending on how the second season goes, it'll become clear whether or not they're going to flesh the world out a little more. As it is it's pretty sparse, which is not a condemnation. It was only a 6 episode season. More of a miniseries, really.

                        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                        Arkandel 1 Reply Last reply Reply Quote 1
                        • Arkandel
                          Arkandel Admin @Coin last edited by Arkandel

                          @Coin said in Where's your RP at?:

                          @Cupcake said in Where's your RP at?:

                          While watching it the other night, it occurred to me that as a dystopian setting, Into the Badlands might be pretty perfect as a MUSH.

                          It's as good a basis for a MU as any other show, really. Depending on how the second season goes, it'll become clear whether or not they're going to flesh the world out a little more. As it is it's pretty sparse, which is not a condemnation. It was only a 6 episode season. More of a miniseries, really.

                          I couldn't tell while I watched it if the ambiguity was because the writers simply didn't bother fleshing out the setting and giving us more detail, or if it was intentionally that way; in fact for the purposes of making a MU* out of it that might be a good thing - "martial arts meets post-apocalyptic western" is a pretty good base to build on.

                          • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
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                          • Sunny
                            Sunny @Cupcake last edited by Sunny

                            @Cupcake

                            Yeah, that was one of my first thoughts watching it. I'm not convinced it would actually make a good setting for RP, there are some pretty big issues with the setting as presented, but doing something heavily inspired by could be really good.

                            ETA: If I wasn't still on my Dragon Age kick I'd probably be looking at this setting a lot more intently.I think it would be a great use-case for FS3.

                            https://www.youtube.com/watch?v=1yUYvyAY954

                            1 Reply Last reply Reply Quote 1
                            • Misadventure
                              Misadventure last edited by

                              Into the badlands reminded me of Bunraku.

                              I have a waggish sense of humor.

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                              • Cupcake
                                Cupcake last edited by

                                I don't know. There's a laid out system of governance, factions that you're able to join, "character classes" in a way, the possibility of super powers, and a cinematic presentation of combat in a setting that has both structure, lore to play with, and an element of openness to make up stuff along the way.

                                @Coin is right about wanting to know more about the world, though.

                                "If you stand for nothing Burr, what will you fall for?"
                                -- Hamilton: An American Musical

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