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    Magicians Game

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    • Auspice
      Auspice @lordbelh last edited by

      @lordbelh said in Magicians Game:

      A good way to add the thematic risk of magic is to allow 'pushing past your boundaries', ie, trying to cast magic that you're only so-so familiar with. But at higher difficulties (or perhaps adding power to your spell), and where if you fail you've accepted the consequence by trying. This gets around the really terrible mechanic of random dice destroying your character when she's trying to light a candle, while still allowing a sense of danger and risk if you really want to go the extra mile.

      I will likely do something along these lines (great way of looking at it), using FS3's 'embarrassing failure' result level as sort of a botched roll.

      Saying the quiet parts out loud since 1996.

      1 Reply Last reply Reply Quote 1
      • Misadventure
        Misadventure @il-volpe last edited by

        @il-volpe said in Magicians Game:

        Sure it does. The goal is for your team to take more squares than the opposing team, and it would be better strategy to snatch away any squares that you thought were in their wheelhouse, while leaving to the last those that you felt pretty sure they'd have a tough time taking anyway.

        I was wrapped up in the way players of The Game might say avoid an athletic competition with someone who is an obvious athlete, going to something that both the candidates aren't good at (the ultimate version of this being one hand Dragon poker), but you are right. I wonder if the scoring is more than binary, meaning if you do a bad job of solving a square, its not as good as a masterful solution. That would change the value of going after squares that your opposition is stronger at.

        I have a waggish sense of humor.

        Auspice 1 Reply Last reply Reply Quote 0
        • Auspice
          Auspice @Misadventure last edited by

          @Misadventure said in Magicians Game:

          @il-volpe said in Magicians Game:

          Sure it does. The goal is for your team to take more squares than the opposing team, and it would be better strategy to snatch away any squares that you thought were in their wheelhouse, while leaving to the last those that you felt pretty sure they'd have a tough time taking anyway.

          I was wrapped up in the way players of The Game might say avoid an athletic competition with someone who is an obvious athlete, going to something that both the candidates aren't good at (the ultimate version of this being one hand Dragon poker), but you are right. I wonder if the scoring is more than binary, meaning if you do a bad job of solving a square, its not as good as a masterful solution. That would change the value of going after squares that your opposition is stronger at.

          So I read the books a few years ago (I will probably re-read as part of this project; right now I'm enjoying the show), but I feel like that was implied in the vague details given about Welters. That how you solve a square is as important as claiming it.

          It would also explain why (in the show), performing well at Welters for possible mentors was so important.

          Saying the quiet parts out loud since 1996.

          1 Reply Last reply Reply Quote 0
          • Wizz
            Wizz @Arkandel last edited by Wizz

            @Arkandel said in Magicians Game:

            One of the really hard parts to convey in a game - because they are not difficult but hard - is just how dangerous magic was in the Magicians' universe.

            Magic fucked you up. One slip and you were fucked. Entire classes had been known to disappear - and that's while they were getting tutored in prestigious schools, not picking up tricks by street wizards.

            In games that ain't gonna happen because, well, risk.

            Quentin ends the first book with (SPOILERS?? I GUESS????????) magical wooden prostheses and white hair, so it's not like you can't make risk interesting in this universe, it doesn't have to be straight-up death to be tense or entertaining.

            ^_______^
            (@_____@)
            ---|---
            /\

            Arkandel 1 Reply Last reply Reply Quote 2
            • Arkandel
              Arkandel Admin @Wizz last edited by

              @Wizz I propose we lift any (book) spoiler restrictions from this thread if we'll discuss it here. The Magician's Land has been out since 2014.

              • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
              1 Reply Last reply Reply Quote 1
              • Misadventure
                Misadventure last edited by

                No way. Season 2 isn't even on Netflix yet.

                I have a waggish sense of humor.

                Arkandel 1 Reply Last reply Reply Quote 0
                • Arkandel
                  Arkandel Admin @Misadventure last edited by

                  @Misadventure The series really strays from the books a lot.

                  More to the point: Playing on the MUSH will need to invariably refer to rules of magic, creature types, etc not mentioned in the TV series. There's no way to tip-toe around this without castrating the theme.

                  Always IMHO, of course.

                  • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                  1 Reply Last reply Reply Quote 1
                  • Misadventure
                    Misadventure last edited by

                    -_-

                    I'm not done with the books yet.

                    However, I will yield to whatever Auspice most benefits from, as long as my characters get a free +1 to negotiations skill.

                    I have a waggish sense of humor.

                    1 Reply Last reply Reply Quote 0
                    • Auspice
                      Auspice last edited by

                      I will say that while there will be similar themes to the books, I'm not following their plotline. It'd be difficult to, anyway.

                      But as someone who has read the books... the show does deviate, quite a bit, story-wise. Mechanics-wise, however, I feel they complement one another.

                      I am OK with spoilers in the thread and can always edit the original post as a warning if people feel it may be necessary.

                      Saying the quiet parts out loud since 1996.

                      Coin 1 Reply Last reply Reply Quote 0
                      • Coin
                        Coin @Auspice last edited by

                        @Auspice said in Magicians Game:

                        I will say that while there will be similar themes to the books, I'm not following their plotline. It'd be difficult to, anyway.

                        But as someone who has read the books... the show does deviate, quite a bit, story-wise. Mechanics-wise, however, I feel they complement one another.

                        I am OK with spoilers in the thread and can always edit the original post as a warning if people feel it may be necessary.

                        "This game ocurs in one particular, hidden, alternate timeline in which Jane got all of the protagonists to not come to Brakebills at all. Let's see what happened!"

                        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

                        Zz 1 Reply Last reply Reply Quote 3
                        • Zz
                          Zz @Coin last edited by

                          @Coin And now she's left with these shits... slim pickings.

                          Actually - the game centered pre-show could be interesting. The ones that didn't 'quite work out as expected' gives you potentially cool play options.

                          I am excited for however @Auspice rolls.

                          1 Reply Last reply Reply Quote 0
                          • Misadventure
                            Misadventure last edited by

                            As a side project I could see some fun in actually playing the protagonists, but each sequence is just the first year and how it fails.

                            I have a waggish sense of humor.

                            1 Reply Last reply Reply Quote 0
                            • L
                              lavit2099 last edited by

                              I am excited about this concept and hope something comes of it. Sign me up for your news letter, good sir and/or madam!

                              1 Reply Last reply Reply Quote 0
                              • Auspice
                                Auspice last edited by

                                I do intend to make this happen. Unfortunately, at this very moment, there's a few things working against me:

                                • Full-time job
                                • School that sometimes feels like a full-time job
                                • Chronic migraines

                                Once one of the above lets up, I'll probably start working on documentation (theme, how it'll work with the new FS3 system, etc.).

                                Saying the quiet parts out loud since 1996.

                                1 Reply Last reply Reply Quote 0
                                • Auspice
                                  Auspice last edited by

                                  As my other post re: wiki may have hinted, I am slowly starting to make this happen. I am picking away at things as I have inspiration. There's obviously no set timeframe.

                                  However, I had a spark of inspiration and got my initial metaplot outlined today. I'm pretty excited about it. 🙂

                                  Saying the quiet parts out loud since 1996.

                                  Lithium 1 Reply Last reply Reply Quote 1
                                  • Lithium
                                    Lithium @Auspice last edited by

                                    @Auspice What code base are you using? I can help with some code possibly to help make this happen.

                                    Hello! Long time listener, first time caller...

                                    Auspice 1 Reply Last reply Reply Quote 0
                                    • Auspice
                                      Auspice @Lithium last edited by

                                      @Lithium said in Magicians Game:

                                      @Auspice What code base are you using? I can help with some code possibly to help make this happen.

                                      Gonna go with AresMUSH once @faraday is ready for me to play with her baby. 😄

                                      Saying the quiet parts out loud since 1996.

                                      Lithium 1 Reply Last reply Reply Quote 1
                                      • Lithium
                                        Lithium @Auspice last edited by

                                        @Auspice Ahh well can't help with that one, don't know the language yet. Wish I could help.

                                        Hello! Long time listener, first time caller...

                                        Auspice 1 Reply Last reply Reply Quote 0
                                        • Auspice
                                          Auspice @Lithium last edited by

                                          @Lithium said in Magicians Game:

                                          @Auspice Ahh well can't help with that one, don't know the language yet. Wish I could help.

                                          How are you with descing? >.>

                                          This doesn't just go for Lithium- I could use some help with the grid. Specifically if anyone's read the books more recently than I (it's been over two years) and recalls layouts/locations around Brakebills that could help me put the grid, descs, etc. together.

                                          Saying the quiet parts out loud since 1996.

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                                          • Lithium
                                            Lithium last edited by

                                            I am good with desc'ing, but, I've never read the books. Only watched the series. I can also code at work, because nobody cares if I code at work... but if I was writing descriptions and it came up on QA it'd be different.

                                            Hello! Long time listener, first time caller...

                                            Auspice 1 Reply Last reply Reply Quote 0
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