May 5, 2017, 2:31 PM

What we are not.

We are not a historical recreation; following history to a fault. We are not looking at any historical time points to feel, relive, or recreate parts of history that sound interesting to us.

We are not a typical fantasy game; magic is rare, and the other races are just that, other races. We are not a cut and paste fantasy with a mix of whatever game system we randomly decided to use full of options and sub options and complexities in just trying to be the unique version of a prototypical fantasy game.

We are not a strategy simulator; overly detail-oriented combat and options heavy large-scale battles. We are not after accuracy of detail in how sword and armor interacts to the point everyone else is bored and leaves to find fast-paced action elsewhere nor does understanding real world strategy in troop movement, placement and interaction play a part of what we have set out to create.

What is our focus: Character development and stories of those characters as they shape their environment. There is room for knightly adventure, courtly intrigue, and politics even, but the heart of our play is a focus around the characters in a fantasy-light, alternative historical setting. The central focus of play will remain the primary characters of our players, assigned to the court of a High King. It will follow their influence on the decisions and outcomes of that realm, of its trials and tribulations, the telling of its successes and failures to come, while retaining its focus on the growth and development of the interesting characters therein.

Interested: http://fivek.wikidot.com/