Dream Chasers MUSH (JRPG/Anime)
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Had been considering as I really like one of the series, but that ban means I'm no longer considering (even if I have often been ftb this last year). It tends to lead to too much micro-managing and faux-virtuous attitudes on any game I've played with that in place.
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There's also the whole comment of: This rule will not be enforced.
Then why have the rule at all?
Also not only that, but if you're going to have a rule /stand by it/. /Defend it/. /Own it/.
Caving under the first sign of any sort of pressure is... not a good sign.
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What are these coded combat systems? Is there a description in a wiki? Is this like the FS3 combat? Or something else?
For me coded combat can be anything from yes you can have access to the controls to get an action order, and check for actions and success and results AND mark your own damage tracks -- all the way to everything is automated you just select what action/power and what target.
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@Lithium I worded that very poorly in retrospect. It was more a statement that there is no active spying or fine combing of logs going on to invade player privacy. If TS gets brought up, if it becomes a problem, the rule will be enforced, and then we'll return to not treating our players like they can't be trusted not to TS. Someone mentioned concern that the rule's existence meant staff was actively wasting time and resources around the clock enforcing this rule, which isn't true. In over three months so far we haven't had a case of TS come up, or even had players ask if they could do it. When I say the rule isn't being enforced, I'm actually saying there hasn't been need to yet, and staff does indeed have better things to do than spy on players.
This is in effect an agreement to the idea that a no TS rule is highly impractical to enforce on a day-to-day basis, as it requires active monitoring. Again, if TS gets brought up or if someone brings it to staff's attention, a move will be made, but that's it.
@Misadventure Our wiki has all the informaton on both the Gunslinger and Digger systems, the pages are hotlinked in the left-most sidebar. To clarify, they're fairly automated systems in that you have things you can choose to do when it's your turn to go but that's the limit of your input. Your stats, skills, attacks (Gunslinger) and tools (Digger) are set during application.
A round of Gunslinger would tend to go: your reaction choice to queued attacks against you, your pose, your attack against your foe(s), while a round of Digger goes: someone draws a challenge card, that person poses it, everyone poses and contributes to the challenge either via basic action or a tool, the challenge resolves, the person who drew the challenge poses the resolution, cycle to the next person until the dungeon is complete or the party wipes.
Our Guest bits are fully equipped try both systems out, and I'm certain you won't have trouble finding players to do so with you.
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https://dreamchasers.space/Gunslinger
https://dreamchasers.space/DiggerIt was too hard to find. Took me allll day (5 seconds). Such obscure titles too.
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@Misadventure Sorry, I was in the process of including links into my post via edit but you beat me to it.
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bangs on the counter
"Service! Service! I want to see a manager!"
I forget that modern folks have a wiki like right there with their domain, not hidden somewhere. That's on me.