May 4, 2016, 2:59 PM

@surreality Yes, I know. I'm not actually arguing with you; it's more that your posts reminded me of very common arguments that always come up in these situations and never fail to make my teeth grind. I even agree with it - I wish that more MU*s would tailor tabletop systems for the game play they actually expect to support. And make those tailored rules specific and posted where everyone can see them. And if that involves restricting or taking out social skills, that's fine. Just don't leave them in there, but make them ineffective.

And, as always, make your expectations for the game clear so that people can opt in (or out) of the experience up front. If you want a game where the social dice fall where they may? Make sure that's clear from the beginning, and then enforce it. People who can't deal with that can find another game. Likewise, a game where all social stuff is based on player consent. So much of the problems we run into with MU* culture have one root in people's reluctance to just...set explicit boundaries and expectations, and let players make an informed decision as to whether this game is for them or not.