@Pyrephox said in What do RPGs *never* handle in mu*'s? What *should* they handle?:
but when my character gets scared he becomes really aggressive so I'm warning you, if you do it, you'll be sorry because I've got 18 dice in brawl and 20 Defense (because I didn't have to spend any XP on social resistance)...."
Yes, I meant to address that issue above but it skipped my mind, thanks for bringing this up.
The problem we MU*ers have when we adopt systems which include social mechanics but those mechanics are infrequently used (or simply are, in practice, less important than ones associated to physical traits) is that the return on players' investment becomes severely skewed. If I get the full benefits of my strength+brawl every single time I feel like punching but you don't get the benefit of your wits+manipulation every time you feel like lying - because simply my character doesn't believe what you say, you filthy LIAR - then why did we pay the same XP to raise those skills?
It's also been brought up before but whether due to systems paying more attention to physical combat or the playerbase in general being more familiar/fond of its mechanics compared to social ones it the return-on-investment curve becomes even more compromised. If I punch you in the face (maybe for lying to me) and roll 3 successes that's 3 bashing damage - it's cut and dried, you know exactly how many health boxes you got and what happens when you run out of them. With me trying to change your mind about who to vote for... that's a gray area full of clouds.
... Which is not even addressing the OOC repercussions of using such rules. Mind control, trying to 'force' a character into sexual/romantic relations through their dice pools, those are all actions which carry hefty social stigma in many communities.
"But", someone might say, "for example the GMC mechanics have Doors and shit, what about that, huh?" Well... again, playerbase adoption is the key. The number of times I've seen a Door used in scenes is hilariously low compared to the punches I've seen backed with dice. Obviously YMMV but I'd be surprised if most people playing nWoD even knew the rules for Doors let alone have used them regularly in scenes; for every person well versed enough to have done so I feel confident - but feel free to prove me wrong - there are many more who kinda sorta know how it works but...
The underlying problem here is fairly inescapable; most MU* use systems which have been built with social mechanics in mind so you can't simply not have them in your game without gutting the system completely, which is a task that requires massive houseruling. And they're in, they'll be used less than their physical counterparts although they cost the same and in theory are just as important; in practice not so much.