(Watch me double-post!)
@fortydeuce said in Coming Soon: Arx, After the Reckoning:
- @clues should auto-refresh with new PCs: some of mine I know are defunct. Others, I'm just wild-ass guessing whether they are or aren't. Investigative PCs should (maybe randomly?) have new @clues added. This is being worked on, though.
So, until recently I played one of the most clue-laden characters on the game. Not because I was particularly seeded with clues to start with, but because I was a very active info-trader; I would find that person X was invested in plotline Y, and give them clue Z to further that. Generally, being invested in that plotline, they had other clues about plotline Y and would share them in return, and thus I had more plotline Y clues the next time someone was interested in plotline Y.
(Aislin didn't actually do as much as people seem to think—she was rarely a decision-maker or the character in the spotlight—but she was a really solid support character, who was on the edges of a large number of plotlines as a result.)
But the real value people seemed to find from my portrayal of her was that I got very, very good at putting together a set of related clues to form a coherent theory, and then sharing that theory—sometimes a coded @theory, sometimes just sharing information in RP—with the people interested in that plotline. So I highly, highly recommend not just collecting clues, but gathering them together into coherent @theories and trading information in general. You will find you can amass quite a few clues that way through info trading.
Which is why the automated refreshing of clues seems very hard to automate in a meaningful sense, simply because there's so many clues on so many topics, and some of them are related to a player's secrets or something you couldn't find through investigation, etc. Others are clues you could find through investigation but which wouldn't be terribly useful for information brokering. (For instance, knowing about the fate of Frosthaven—which was the outcome of a player run plot—may be neat, yes. But no one is really looking for that information, so it's not a useful clue to trade.)
At any rate, trying to just automate giving 'hey, X could use more clues' is probably a really bad way of giving them a useful set of clues; having a single clue on each of 10 different topics is often far less useful for getting involved in things than having 5 clues on each of two different topics that flesh those topics out really well. So I feel like giving a curated, hand-selected set of a couple sets of clues that relate to each other would be more useful, at least based on my own experience having played a very lore/clue-focused character for a while.
And also as one former investigator/clue-collector to a current one, that's what I'd highly recommend you focus on: find what storylines interest you and focus on those to start, trying to get all the information you can on them. And if there's a specific storyline that intrigues you, ask staff to help refresh your clues with ones focused on that specific storyline.
I mean, trying to track every single storyline going on will probably drive you just a little bit mad. 
I don't know if that helps at all for a little bit of clue-focused direction, but I hope so!