Nov 30, 2016, 4:55 PM

@Lisse24 I do like that investigation you can have active are limited. It was one of the things I was vocal about initially, in that it forces you to delegate issues down the command chain. One character just can't investigate and discover every damn clue out there, and so solve every problem.

Only being able to resolve one story issue at a time would also play into that. Basically anything that forces people in power to delegate is a good thing, in my experience.

At this point in the game the people who can shine are the ones who can dig into the lore of the world, and the ones who can be social. That leaves the explorers and the soldier types somewhat threading water for the time being. I'm sure other concepts, too.

But I do know that the whole dynamic exploration ideas is going to offer something to both sorts.

Of big battles, the important thing is that people feel they can in some way contribute. What it gives you isn't just the battles, though, its all the roleplay around where you can finally explore those sides of your character. Rather than taverning it up.

In this they're no different than other GM events, in that they provide so much extra opportunity to shake things up in your regular scenes.