Feb 21, 2017, 6:13 PM

Personally I love reacting to stuff so much that I played a character with composure 1 and I loved it so much that the first thing I did after he died was create another character with composure 1. I HAVE NO CHILL. IT'S GREAT.

Re: XP, I DO think the XP tax helps more than you realize new vs not-new. My character who died, I blew a LOT of XP on him for combat reasons -- A LOT -- and I was HURTING on buying new skills. Dodge 3 was going to cost Pietro a LOT. What you may be seeing in terms of people with ridic high skills is people specializing over and above what makes sense for their social position -- or the athletics/survival/dodge triptych thing -- but the XP tax does really work. Especially for combat skills that are always twice as much as social skills.

(Although it does make me more likely to raw buy social skills because I'm recovering from combat skill sticker shock.)