May 24, 2016, 1:41 PM

I've played both MUDs and MUSHes for years.

There's no difference in terms of the roleplay in general; several MUD players I've interacted with were great, creative writers and very enjoyable to be around, and many MUSH players who enjoy twinking systems and learning mechanics could thrive on a MUD.

The big issue is reconciling the combat system with the necessarily turn-based aspect of roleplaying. Fighting mobs is usually quite fast paced and largely automated (backstab orc; bash orc; trip orc;...) and only lasts under a minute if not a third of that, but violent encounters between two PCs would involve typing, and that alone can take 5+ minutes.

I've love to see a MU* engine that can find the sweet spot between the two in an integrated implementation of such mechanics but so far I haven't.

So players always had to choose between using the same rapid-fire system which can result in a PC death in no time at all (imagine losing your PC, whom you've been playing for a year, in under 30 seconds because you got a slight burst of lag) or having a full fighting system you use for NPCs and then something else entirely for PC interactions. It's not... neat.