@Thenomain said in Cultural differences between MUDs and MUSHes:
@Pandora said in Cultural differences between MUDs and MUSHes:
MUDs aren't perfect, but if you've got a doctor, you're saved, and if you don't have a doctor, here's hoping you remembered to set your spouse/beneficiaries before you kicked the bucket.
This strikes me as a concession, not a solution, and what if the doctor has to roll the dice, those dice are just part of the 'health system' code that you don't see? See Above.
Can't speak for all MUDs here, the beauty of original code is that it all works differently, right? On the MUD I play though, if you have the skill, you succeed. There is no RNG. You can RP something going wrong in surgery, you can absolutely not-save someone if they rip out their pacemaker and shout Sparta after a critical wound, but if you want to save them, you do. Heil doctors.
Also - if you need a doctor and one isn't around, you can absolutely go to the hospital and NPC doctors are coded to give you the gift of healing - but you're at the mercy of the person that wounded you actually getting you there on time, and no amount of OOCly paging/calling/seeking someone to save you via OOC means is going to help - you've got to navigate through the streets to the hospital and hope you don't bleed out along the way. (You have 1 rl hour).
@Lotherio said in Cultural differences between MUDs and MUSHes:
@Pandora said in Cultural differences between MUDs and MUSHes:
'Activity' is nothing but a ratio of time spent in-game and time spent off-game and the only way to not hold anyone accountable for their offline time is to have zero expectation of activity whatsoever.
This rubs me the wrong way. If someone can only get on once a week, or once a month, why should they be excluded from having the fun they want? Realms had an idle policy, because of important positions. I still feel bad about @Sunny's friend being reaped. The game I'm doing now, I've removed idle policy. If you are approved, come on any time, RP, have an adventure as much as you like. Sure, your friends may wonder where you were, and you may have to make up an excuse, family emergency, out of town ... or just been to busy to socialize without need for why you were in RL so much. So, yes, I have zero expectation of activity from any given player. The place is still active.
So without an idle policy, if someone is playing the leader of a faction, or whatever counts as an 'important person' in your game, is everyone else's fun suspended until they decide to log on, if they ever do? If I can't diablerize someone without my vampire boss saying it's okay (I'm pulling WoD terms out of my ass, I don't play this stuff but it seems popular with the kids these days) but he hasn't logged on since Christmas, and you don't want me making assumptions about people not being around because they aren't logged in... now what?