May 23, 2016, 8:29 PM

@acceleration said in Cultural differences between MUDs and MUSHes:

@Lotherio

There are plenty of perma-death MUDs. RPIs are all perma-death and several RP-centric MUDs are also perma-death. Non-perma-death MUDs are typically considered RP-light with combat emphasis (like the IRE series and New Worlds) and probably not where OP is coming from given they seem more interested in figuring out if people on MUSHes are conflict-averse.

I think one of the big reasons people tend to be conflict averse on mushes as opposed to muds is that Mud have code that is likely unbiased. I mean you can write code that cheats but that is a lot of work and easy to discover by others with access to the code. On a mush especially one that uses tabletop rules conflicts are adjudicate by people. This is a feature not a bug but also raises the specter of favoritism, especially in OWoD where book rules were written vague on purpose by the designers.
I know on games where I trust staff I am much more open to conflict rp then on games where I am less trusting of staff.