CoD - Victorian - Penny Dreadful-ish.
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@ThatGuyThere said in CoD - Victorian - Penny Dreadful-ish.:
Yeah I remember this game, can't remember the name of it though.
There was also after that one a game names Penny Dreadful, that was mortals, Sin-eater and changeling, run by different people though.Close, but no.
I was involved with Victorian Reverie. I was one of three head staffers. Two of them had a falling out, and one went to start Penny Dreadful.
That is all.
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@vanderlylle said in CoD - Victorian - Penny Dreadful-ish.:
Didn't Spider try to set up this game already? Victorian London Mage?
The people involved and the way it's implemented count a great deal more toward the success or failure of a game than its setting, IMHO.
Staff a MU* well, put thought and creativity into it, time it right and it'll probably be great whether you set it in the most generic modern US metropolis, medieval Chinese village or on the Orient Express traveling through the world.
The major difference is being inspired by the theme and providing more ready-to-use hooks for plot-runners to use. Not that these aren't more important factors, mind you.
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@Arkandel said in CoD - Victorian - Penny Dreadful-ish.:
@vanderlylle said in CoD - Victorian - Penny Dreadful-ish.:
Didn't Spider try to set up this game already? Victorian London Mage?
The people involved and the way it's implemented count a great deal more toward the success or failure of a game than its setting, IMHO.
Staff a MU* well, put thought and creativity into it, time it right and it'll probably be great whether you set it in the most generic modern US metropolis, medieval Chinese village or on the Orient Express traveling through the world.
The major difference is being inspired by the theme and providing more ready-to-use hooks for plot-runners to use. Not that these aren't more important factors, mind you.
Translation: Yes, and I hear it was pretty bad thanks to the selfish twat-oven who ran it.
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Well, I made things happen-ish. The mux is up but I dunno how to change the first bit's default password. Used @Volund's basic github stuff.
I also have a wiki, but I can't seem to log into it with any of the user names I made when setting things up. BUT! I have stuff going on at least.
Beggars Rise will be the sever/site name: http://beggars-rise.com/index.php/Main_Page
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@Thenomain said in CoD - Victorian - Penny Dreadful-ish.:
@Arkandel said in CoD - Victorian - Penny Dreadful-ish.:
@vanderlylle said in CoD - Victorian - Penny Dreadful-ish.:
Didn't Spider try to set up this game already? Victorian London Mage?
The people involved and the way it's implemented count a great deal more toward the success or failure of a game than its setting, IMHO.
Staff a MU* well, put thought and creativity into it, time it right and it'll probably be great whether you set it in the most generic modern US metropolis, medieval Chinese village or on the Orient Express traveling through the world.
The major difference is being inspired by the theme and providing more ready-to-use hooks for plot-runners to use. Not that these aren't more important factors, mind you.
Translation: Yes, and I hear it was pretty bad thanks to the selfish twat-oven who ran it.
Yes, it was called The Greatest Game, it was made as a 'fuck you' to TR, and was Victorian Age Mage/Proximi/Sleepwalker/Mortal. And yes, it was created and run by Spider and Shaft.
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Didn't The Great Game also face a tide of outcry and revamp into a modern game? Or did I make that up?
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@Miss-Demeanor said in [CoD - Victorian - Penny Dreadful-ish.]:
Yes, it was called The Greatest Game, it was made as a 'fuck you' to TR, and was Victorian Age Mage/Proximi/Sleepwalker/Mortal. And yes, it was created and run by Spider and Shaft.
I love how crystal clear their opinion of themselves is, right there in the name.
That quite literally got a spit-take out of me.
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@surreality said in CoD - Victorian - Penny Dreadful-ish.:
@Miss-Demeanor said in [CoD - Victorian - Penny Dreadful-ish.]:
Yes, it was called The Greatest Game, it was made as a 'fuck you' to TR, and was Victorian Age Mage/Proximi/Sleepwalker/Mortal. And yes, it was created and run by Spider and Shaft.
I love how crystal clear their opinion of themselves is, right there in the name.
That quite literally got a spit-take out of me.
It is almost, but not quite, as good as my perpetual in development Reach Replacement.
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@surreality It was pretty funny. They actually considered it quite clever at the time.
@tragedyjones No, there were two different MU*s that were called The Greatest Game. To my knowledge, the modern day TGG had nothing to do with Spider & Co. It was just... very sadly accidental naming that lead to many people staying away from it for just that assumption. XD
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No, it was definitely the same game, but I think Spider supposedly bowed out of running it for... RL, when it revamped? But was still there, being Spider-y behind the scenes? Or something? It was all very weird, and I'd mostly forgotten about that brief interlude of my gaming life where she was friendly enough to invite me into something, so I'm relieved other people actually remember this too. Seems like maybe there was a heavily HRed Immortals sphere, too, but I might be wrong on that one.
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@vanderlylle
I remember going to the wiki and seriously considering apping a Warden there til i heard Spider was involved. This was during it's modern day phase. -
I remember they had hired my ex-gf to design their spirit world and then just removed her from the process but apparently kept her work. That is my one bit of dirt on the game.
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@tragedyjones said in CoD - Victorian - Penny Dreadful-ish.:
Didn't The Great Game also face a tide of outcry and revamp into a modern game? Or did I make that up?
I'm not sure if it was "a tide of outcry" (the population was never really high enough to generate a tide of anything), but it did indeed go from 1899 to modern. There may have been another game by the same name, but the Spider London Mage game definitely underwent a timeshift. And there was also The Greatest Generation, which probably didn't help with name confusion.
@surreality said in CoD - Victorian - Penny Dreadful-ish.:
I love how crystal clear their opinion of themselves is, right there in the name.
While I think it's totally plausible that the name was chosen for self-aggrandizing reasons, I had always just sort of assumed it was called "The Great Game" because they intended to center the game around geopolitical conflicts among the European powers during the end of the Victorian Era. But then, I am notorious for either "preferring to think the best of people" or "failing to notice the totally bloody obvious", depending on how nice you feel like being. More the latter than the former, in this case.
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@Autumn said in CoD - Victorian - Penny Dreadful-ish.:
While I think it's totally plausible that the name was chosen for self-aggrandizing reasons, I had always just sort of assumed it was called "The Great Game" because they intended to center the game around geopolitical conflicts among the European powers during the end of the Victorian Era. But then, I am notorious for either "preferring to think the best of people" or "failing to notice the totally bloody obvious", depending on how nice you feel like being. More the latter than the former, in this case.
I have that same preference, on the whole, which is why I let them live here for over half a year.
As a result of that experience, 'behaving like a self-aggrandizing, woe-is-me-I's-a-victim-of-errybody an' I'm gonna show 'em all!' twit with as much subtlety as a brick thrown through a plate glass window really is the very best I can think of Spider.
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Bugger London and go for a small, creepy village in Cornwall.
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@il-volpe God I have seen /so fucking many/ small towns that had dozens or hundreds of vampires, werewolves, changeling and everything else it boggles the mind how the population has survived at all. The sheer amount of vitae needed for the vampires alone would have depopulated the town but lo...
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Yeah you need a large population base to support any number of vamps. A single vamp might be able to support themselves in a smaller village, but there's a higher risk of discovery. Plus they'd be extremely territorial. That's not to say small villages/hamlets are out of the question for plots though.
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@Autumn said in CoD - Victorian - Penny Dreadful-ish.:
I'm not sure if it was "a tide of outcry" (the population was never really high enough to generate a tide of anything), but it did indeed go from 1899 to modern. There may have been another game by the same name, but the Spider London Mage game definitely underwent a timeshift. And there was also The Greatest Generation, which probably didn't help with name confusion.
Do you (or anyone else for that matter) know why the timeshift happened? I mean was Victorian Age not working for them for some specific reason, was it part of the plan to timeshift eventually for thematic reasons or?
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@Arkandel said in CoD - Victorian - Penny Dreadful-ish.:
@Autumn said in CoD - Victorian - Penny Dreadful-ish.:
I'm not sure if it was "a tide of outcry" (the population was never really high enough to generate a tide of anything), but it did indeed go from 1899 to modern. There may have been another game by the same name, but the Spider London Mage game definitely underwent a timeshift. And there was also The Greatest Generation, which probably didn't help with name confusion.
Do you (or anyone else for that matter) know why the timeshift happened? I mean was Victorian Age not working for them for some specific reason, was it part of the plan to timeshift eventually for thematic reasons or?
I'm willing to put down some money that it was because Spider was frustrated she couldn't text people IC.
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What I hazily recall is that staff felt that not enough people were comfortable with the period setting and its conventions. Which was a disappointment for me as I'd made a character who was a challenge to those conventions. (A woman. A Chinese woman. A Chinese woman running a business.) All elements of which became a million times less exciting or interesting as hooks when they game switched to modern era pretty much overnight. I was bummed.