Attributes or No?
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@Lithium said in Attributes or No?:
@Pyrephox There was an old TT RPG that had a system similar to that, in that the baseline attribute was 0 and you got modifiers based on race etc.
I think it was called Talislanta. I remember it having a /huge/ chunk of races, and being unusual in that every race in the game, was available as a PC iirc. Not sure why it died, but I'm pretty sure it's out of print now.
Don't remember a whole lot about the system but I did like the setting for Talislanta.
Yes, it is out of print but also available from the author free and legal on his website. All editions. -
It is essentially L5R's roll & keep only they keep skill value rather than attribute value.
My favorite stat system is Runequest 6's. All skills are two attributes added together. Though, I would eject the d% roll under vs skill value and use the computing power available to simply make every roll a ratio d% roll under.
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@Coin said in Attributes or No?:
If I am rolling 1d12, I am a super talented person who is barely trained, and my range of success is anywhere between 1-12; but if I am rolling 3d4, I am nowhere near as talented as the former, but I am much more trained, so my actual range is 3-12. Same maximum, different minimum.
This is what I was hooking on to. In Earthdawn, a step might give you 1d12 to roll, but with the addition of a skill, that might become 2d6. Plus, there's the potential for an exploding die, which is how one could explain how an unskilled, super-talented character might take down a dragon in one shot.
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@Ganymede said in Attributes or No?:
This is what I was hooking on to. In Earthdawn, a step might give you 1d12 to roll, but with the addition of a skill, that might become 2d6. Plus, there's the potential for an exploding die, which is how one could explain how an unskilled, super-talented character might take down a dragon in one shot.
The addition of a die is only true at very specific skill brackets though, like the difference between d12 and 2d6 (step 7-8), or between d20+d12 and d20+2d6 (step 18-19). In general, though, it's weighted so there's a linear progression of averages. It also caused some quirky results, like when someone would avoid raising a skill from step 13 to 14 because the die swings became less predictable. Earthdawn was weird
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@faraday said in Attributes or No?:
Earthdawn was weird
I'm sorry, I believe you meant to say awesome.
Earthdawn was epic stupid fantasy before Anime made it super, super stupid.
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@Ganymede Oh Earthdawn was an awesome game and I love the system overall. But its dice had some weird effects.
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It'd be cool if we could let computers do the math on some kind of RPG system and not be limited to the physical awkwardness of Euclidean solids.
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@Thenomain Actually I did that in FS3 1st Ed and people were really thrown off by it because they had a hard time grasping what the skill numbers meant. Not even my pretty skill distribution graphs seemed to help. YMMV.
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I'm also describing pretty much all cRPGs. There's no small reason why the SPECIAL system is percentile.