Interest/Volunteer Check: Major Multisphere Chronicles of Darkness
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@Scorn said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
80s LA has its good points and bad. Some points some people see as good, others would see as bad, and vice versa. There are a number of MUers who actually.. gasp.. remember the 80s. For those that don't, it'd be a challenge. It was a unique era. There'd also be an enormous step down in available technology, which let's face it, a lot of people would gripe about. "What do you mean, no smartphones with more processing power than a full-on 1980s computer?!" Staff would wind up having to police that sh*t. And nobody's gonna want to do that. Seriously. So many better things to do with one's time than slap iPhone 6s out of some powergamer's hand every other day.
Personally, I'm still yearning for a New Orleans setting. Or Seattle. Of the choices given? I'd vote London.
Have you not met me? I love telling people what not to do!
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I love the 80s theme actually. Though granted everything-sphere game is complicated, adding historical might be too much. But it would be the best. (Surr you and I could be historical consultants. I'll bring the aquanet and spiral perm equipment!)
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Going with the 80'd theme would be a fantastic choice if you plan on making this game not last. Much like everything 80s it sounds better than it is. Who remembers "That 80s Show"?
If you're really looking to create a game for players to enjoy your better off with something a much broader set of players would likely enjoy.
If your going for something that's just for you and your pals then it'd probably be rad.
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The game will not be set in the 80s.
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@ThatOneDude said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
If you're really looking to create a game for players to enjoy your better off with something a much broader set of players would likely enjoy.
You can't have everything. The more generic your setting is the more players you'll get, that's a given. However you also yield the element of uniqueness and, even if your wiki is otherwise very detailed, your plots very tailored to highlight specific unusual thematic elements etc... there will always be a majority of people who'll treat it as being exactly that, generic. They'll run the exact same highschool girl ninjas and cardboard rich party animals with a heart of gold as always.
I am not saying either of those things is bad on its own, just that they are things. A game set in the 50s or in a post-apocalyptic jungle-covered metropolis or whatever else will cost you in numbers since it won't be everyone's cup of tea but you can tell stories you can't tell elsewhere.
What are the game's goals? Start with that.
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If I have been following this correctly, don't you start up games and then abandon them pretty quickly? Not judging, just thinking that kind of obviates the arguments about 80s or other specific things being too niche.
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@Kanye-Qwest said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
If I have been following this correctly, don't you start up games and then abandon them pretty quickly? Not judging, just thinking that kind of obviates the arguments about 80s or other specific things being too niche.
As @tragedyjones said in the original post: "I am (in my own mind at least) p great at getting a game up and running. It is my thing. I am not so great (in anyone's mind) great at being the sole proprietor and caretaker of a game."
The goal here, as I read it, is for TJ to collect people and resources to get the development going. I believe the intent is to have a small group (2-4 others?) that will be involved in the whole process, and will serve as "head staff". Which is to say, TJ's the project manager, with actual managers established from the get go who will run the game after go-live.
My words, not his!
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@Kanye-Qwest Being a flake is commonly thrust as an accusation around here, it's true. We fling it about like it's the worst sin or only a few people ever are accused of it.
The way I see it flakes have been happening forever. You know how many MU* I've seen abandoned and successful at the same time? HM was on autopilot sporadically and in several spheres, it just happened to have a ton of players every night so it just kept going - in fact one of the best spheres I've seen, Vampire, was basically staffless for months. TR? Its creator vanished a few months in, but the timing was right for other people to take up the reigns and it had already been sapping HM's playerbase by then so it kept going.
In other words, it's games which simply lack such numbers - not surprisingly given how shallow our pool of eligible players is - that fail, and then we notice it and stick the 'flake' label on them, but we don't stick it to the ones who keep going because there's still activity there regardless of whether they're well staffed or not.
Something else we might consider: Look at some of the biggest hate-threads on these forums and we might notice something else; people who stick around on the Haven MU*s of our hobbies, our Elsa's if you will, are the ones who are not flakes. Why? Because that's what they got going for them, they are running the games for themselves and couldn't give a damn if they are good or not - as long as they are in charge. Is that a lighter sin than letting your MUSH run its course then letting it slip away into nothingness?
Finally... let's say TJ is a flake. Is it better if he never makes the effort, and a new MU* never sees the light of day, than if it gets made, some people play on it and have fun for a few months then it dies down?
I know I pay money to buy games I fully realize I won't play for more than a month or two on Steam. Why are MU* held to far higher standards of longevity?
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I would much rather watch people try and see than not try at all.
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And we have a metaplot.
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@Arkandel
I fully support him making new games but his flakiness is why I choose not to play any of them.
To me I don't start to really enjoy RPing a character until around the three or four months in, before that it is mostly first meetings and finding a group I enjoy playing with that enjoys playing with me, and various other things that I slog through to get to the expected fun part later.
So while i see nothing wrong with TJ starting then abandoning game, hey if he enjoys that aspect but not the actual running that is what he should do. I also applaud him for being open and upfront about his intentions.
That said I do think it should be noted that it is his tendency so folks can make informed decisions on whether a game is for them or not. -
I am not offended by my reputation as being flakey. I am attempting to embrace what makes me, me. I also know that I simply enjoy the creative process of creating a MU, which is probably grounds for a psychiatric eval.
And now, this
GOALS:
The aim of UNDECIDED is to tell a series of loosely connected stories using the various Chronicles of Darkness 2nd Edition gamelines in meshed, connected setting. These stories and games will interconnect to tell a single, massive story about a world in decline, of monsters battling monsters and the better angels of dark creatures.On UNDECIDED, we wish to allow players the freedom to create characters based on the gameline of their choice, and indulge in the themes of the individual Chronicles of Darkness gamelines, while also being free to explore our unique take on what connects those games. Our grid will be a skeleton upon which the muscle of individual gamelines shall be connected with the sinew and tendons of crossover themes.
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Did you even read what I wrote? It was like two lines.
NOT JUDGING, just saying I'd think that kind of flakiness would lend itself well to high concept games that are super fun for their target niche until the interest burns out.
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@ThatGuyThere said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
@Arkandel
I fully support him making new games but his flakiness is why I choose not to play any of them.I realise that, but I'm trying to tell you two things here.
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Some very successful MU* have outlived their original creators.
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Some very bad game creators have stuck around their games, preventing them from moving on and becoming better, only so then can be in charge.
Also dude, if I were on a game and I'm not having fun months after it launches you wouldn't find me there.
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Tl;dr - We want to have a world which supports crossover and reduces drama while maintaining a moderate metaplot
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@tragedyjones I still don't see Sin-Eaters on your list of Spheres. Sadness.
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@icanbeyourmuse Originally, I forgot them. Then, I realized I don't remember if they are slated for a 2E.
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@tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
@icanbeyourmuse Originally, I forgot them. Then, I realized I don't remember if they are slated for a 2E.
They are not, as of yet.
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I do need to find a pair of strong, dedicated co-conspirators to be the Hux and Kylo to my Snoke, still.
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I'm all for the idea but there are things as a PLAYER that are scary.
@Thenomain makes a good point that yes it is much better to see someone try than no one trying at all.
But then there is that factor as a player where you go: Dude I'm going to put X amount of my time into this thing and if it burns out due to flaky staff, or staff being cool with their friends doing whateves but don't really let the players play or whatever bullshit makes people stop playing... Then its not worth even trying to get in on.
With that said I've seen games run by TJ and by Coin, both seem like alright guys but I've never had issues on TR or FC which seems outside the norm for a lot of people.
My suggestion as a pure "player" of games is please, for the love of GOD, let player STs do their thing without fucking with them to much. These games aren't fucking your RL job where things work w/ the law in the way you see fit. Its a world where vampires control shit in the shadows, where monsters walk among us... Just chill the fuck out and let the players use the rules and tools the game provides for them to create interesting and fun plots.
Additionally I'd say if you (@tragedyjones) want people to feel a bit more secure in the game you are trying to stand up then first find who's the HeadStaff and such first so there is continuity from the start. Both @tragedyjones and @Coin know what can make a good game and a shitty game so please look back on your old games and look at where improvements could be made.
This isn't me talking shit, this is me hoping this thing works and being an older guy I know looking back on things I've done right vs things I've done wrong can help me make better choices in the future.
Additionally , don't lose site of the goal of these places.