Interest/Volunteer Check: Major Multisphere Chronicles of Darkness
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For me it's just a matter of theme. You know how in some TV shows throwing a punch can land you into serious trouble because Law - some episodes of The Good Wife involved the threat of long-time imprisonment and repercussions for relatively minor problems. Similarly in The Preacher he gets to be in a fight in public and snap someone's arm until the bone shows in front of everyone but there's never a question of whether charges will be pressed or that there might be consequences; it's just not that type of show.
Cops and criminals in a nWoD should just be treated thematically. No, you can't really try to play the big by-the-book cop who arrests everyone for smoking pot or being in a bar fight, that's dumb. It's not that kind of game, and staff should just tell him all the charges were dropped the same night if he tries. If the baddies eat a baby in front of the character then yes, I'd say 'consequences' are in order though, yes.
It's just a matter of consistent and common sense. There's no need to have rules like "no cop can ever go after a PC" - nor the opposite.
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Because this is a valid but digressed topic, can we get a split for Law and Order: Mush Crime Division?
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@Arkandel said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
Cops and criminals in a nWoD should just be treated thematically. No, you can't really try to play the big by-the-book cop who arrests everyone for smoking pot
Smokin' the reefer? That's a paddlin'
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@Arkandel Snitches get stitches.
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I forget, is Mummy happening on this or no?
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@Jennkryst said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
I forget, is Mummy happening on this or no?
Nothing is happening on this. It has been tabled for the time being.
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I am working on a slightly altered version of this project slowly in my own time, but the initial idea came to a halt, yes. If there is interest/curiosity, I can share what I am currently working on but it is not a quick process.
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I'm always curious, but it is an idle curiosity so no need to rush.
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Here is what I can share.
The game is renamed to Better Angels Chronicles.
Overview: BAC is a Chronicles of Darkness Crossover game taking place in the greater Los Angeles metro area. The game is a persistent Multi-user Shared Hallucination utilizing Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Beast: the Primordial and Changeling: the Lost.
Theme:
"We must, indeed, all hang together or, most assuredly, we shall all hang separately."In the world of BAC, the supernatural tapestry is vast and mysterious. The common supernatural entities have long been aware of one another, and the various niches they all play in the world.
Rather than emphasize a “separate but equal” atmosphere of diving various CofD gamelines into segregated mystical communities, BAC is intent on pointing out that there is strength in unity. The threats that exist in Better Angels are too vast and potent for any one gameline to contain,
“All the world's a stage, And all the men and women merely players; They have their exits and their entrances, And one man in his time plays many parts…”
Characters on Better Angels are protagonists in a larger story. While no one character may see the entire stage, or the entire spotlight, the game is meant to be fun and to tell stories. On BAC, our player characters are larger than life in both their highs and their lows, and will be interesting and important, even when they cannot see the curtain.
Mood:
Hope - There is a chance at a better world, and it can be achieved to those who work and fight for it, for those who believe.
Fear - The night is dark and full of terrors, both known and unknown. This fear can lead to inaction, or, more dramatically, to action.
Desperation - When things are at the darkest, when all hope is fleeting, and the fear is nearly all consuming, a character must act to preserve their life and their dreams.
Oddness - The world of BAC is unusual. It is not just the world we live in, filtered through a lens of a dark supernatural setting. It is a living story, a metatextual commentary on the medium and the act of role playing. These quirks are built into the setting - subtle shifts in time, retroactive continuity and the like.
Game Policies, General:
Be liberal
Allow growth
Encourage stories
Spread information
Stick to the books when possible
Allow conflict
Encourage cooperation -
Hopefully staff will remove, alter, or provide cross product solutions to some of the nastiness from various games.
An example that might not exist anymore would be the contagious nightmare plague the Gentry could infect people with. Changing how it works, or allowing various ways to halt it from many/all the books would help allow that group of various supers face one another's threats thing.
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So, this is going to be WoD Super Friends? Vampires and Mages joining together to fight Cthulhu?
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@Tempest said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
So, this is going to be WoD Super Friends? Vampires and Mages joining together to fight Cthulhu?
Games become what their players turn them into.
Yes, in theory staff can guide theme into whatever their vision is but in practice... well, it rarely happens. Mostly it ends up being paragraphs of prose put on wiki pages as the MU* goes in the direction players want it to; that's simply the path of least resistance, requiring less daily work in maintenance and clashing with players who're doing their own thing.
It's what it is.
So will it become Super Friends? Probably. The real question is whether that's a bad thing or not, which isn't a rhetorical question.
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However, if you really aim to alter the supernatural society expectations such that they are used to the idea of supernaturals working with their allies and not just their kind, then surely the Legion of Super villains is not far behind.
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Honestly with the Crossover Chronicles or what ever the book for mixing everything together is call being on the publishing schedule is is obvious the content owners have no issues with the everyone working together style it comes down to the staff and the players of the each individual game.
Honestly if you are going to have multiple spheres I would prefer there be at least some IC and OOC arrangement for how they interact with each other. Especially since NWoD got rid of the (IMO stupid) we hate all other supers attitudes that were so prevalent in the source material of OWoD.
I do like the ideas TJ outlines above if only I could stomach the system I would check it out. -
Almost all online RP is about the "shape" of the setting and system, and not the actual numbers. So if you think the game idea sounds good, don't let the bland system distract you from the opportunities.
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@ThatGuyThere said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
I do like the ideas TJ outlines above if only I could stomach the system I would check it out.
I know I will regret asking, but what's wrong with GMC/CoD/2E nWoD's system?
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@Misadventure said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
Almost all online RP is about the "shape" of the setting and system, and not the actual numbers. So if you think the game idea sounds good, don't let the bland system distract you from the opportunities.
If we are talking Super Friends, it would be the Legion of Doom. The Legion of Super-Villains are a group of 31st century Legion of Super-Heroes foes.
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Oh the shame. I have betrayed my childhood.
Or something.
Anyhow, I can see some entertainment in coming into conflicts of various kinds with groups that have mixes of supers, and mixes of possible solutions.
It might get a little X-Men like. Cue Theme Song!
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Currently working on a group brought together in part by an ancient Beast (shout out to @Seamus for the idea) called the Hexagram, a joint pact signed by the local Consillum, Freehold, Praxis and Protectorate, as well as representatives from the Created and Beasts.
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@Ganymede said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
@ThatGuyThere said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
I do like the ideas TJ outlines above if only I could stomach the system I would check it out.
I know I will regret asking, but what's wrong with GMC/CoD/2E nWoD's system?
I have stated my issues in other places so as not to derail this thread i won't get into specifics except that I find it too fiddly for my tastes especially on line. What I like about the various WoD iterations especially on line is that they are simple and fairly quick if not particularly good.