Jul 19, 2016, 1:43 PM

Back to the serious bit:

#1 Have a solid idea of what you want the game to focus on. Know why you're choosing what you're choosing in each instance.

  • PvP? PvE? Blend of both?
  • Consent? Non-consent? Hybrid?
  • What type of roleplaying do you want going on? Social, combat, smut, adventure, exploration?

#2 Be able to answer all of this before considering theme and setting if you're going to create an original theme/setting, and especially if you're looking to use your own system. This is because the themes and setting you choose should be consistent with what you want the experience of the game to create. (Ex: If you want fluff, sunshine, and rainbows, you're not going to choose WoD. If you want grimdark danger, you aren't going to run a ponyverse game.)

#3 When working on themes and setting, think about how they encourage the kind of play you want going on.

  • Consider incentives for the kind of behavior you want to encourage. This can be for anything from 'agreeing to an outcome that isn't advantageous to the character to foster further roleplay' to 'smote the most monsters this week' to 'ran a public event open to everyone on the game'; there are endless potential examples here. These incentives are usually XP, but they don't have to be, and not all games use XP anyway.
  • Consider the power levels appropriate to what will create the environment you want. Is it a super-powers game? Underdogs game? Skilled normals team-up game?

#4 Explain all of this as clearly as possible. Avoid nebulous policy and unspoken rules. Explain the reasoning behind the choices made, even if it's as simple as 'because I want it this way'.

#5 Organize this information in such a way that people do not have to dig around desperately hunting for it, or are likely to miss something important.

#6 Have an actual playtesting period. While plenty of folks think things can just be done on the fly, this is not ideal, and causes needless stress on whoever has been putting the place together as they scramble through the opening flood while bug-hunting and fixing-on-the-fly at the same time as helping players through the basics.