@ganymede said in Mass Effect MU*?:
The tipping point for me is FS3's combat engine. It is damn-near-perfect for a Mass Effect game: it can handle multiple enemies and PCs and grind out a 20-round combat in a couple of hours (if people are posing quickly and paying attention). I think that, with some tweaks, aspects like treating wounds, healing, penetration values, and so on can be modified to represent the ME world's tech-set.
At least, that's my hope.
It's funny you say this, because I have a smallish ME game set in London during the Reaper War that I would freaking LOVE to run, but probably won't build any time soon because I don't think FS3 can handle it (without a lot of tweaking).
It does fine with straight up gun and armor combat. Biotic COMBAT you can make work well enough - fudging weapons for certain areas of space magic and straight RP for other areas.
But then you get into the idea of shields and barriers, and the fact that some characters and skills are largely built around dealing with these. FS3 has no way to deal with shields and barriers, and you'd probably have to cut those abilities from your canon if you want to use it.
There's also the question of whether you allow combos - biotic explosions, for example - which are REALLY fun to play with. You could probably do that with FS3 and mods, as long as the GM was paying a lot of attention.
As for custom Ares stuff, it would be mildly relevant to separating biotic skills out from, say, shooty skills, but I don't think you really need that in Mass Effect. It won't, unfortunately, solve the shield/barrier problem.
Like @Three-Eyed-Crow mentioned, we did a lot of crazy weapon stuff for 'magic' mutant powers in FS3 on X-Factor and I'm totally happy to talk at extreme length about how we did it and what we did if you end up trying that for biotics or weird engineering stuff. I did a whole heck of a lot of digging into the innards of the math to try to balance things like adamantium claws with indestructible skin (with varying results).
I've also spent a lot of time thinking about how the new FS3 works with things it's totally not intended to (Faraday will probably have a heart attack, sorry!), in terms of AoE attacks, healing, etc.
Anyway this got kind of rambly but I am 1000% there for a new ME game, and can't wait to see where it goes.