@Coin said in Mostly Mage, Partially Descent Mux:
Nevermind a vampire with Protean and Vigor.
Or just Vigor, because having a weapon bonus technically means that the strike does lethal damage; even if held otherwise, having +3B-+5B is still pretty bad against a Mage, who is squishy.
Or an angry werewolf who gets to ignore the Skill part of your Defense when they enter Gauru...
That doesn't even really matter, does it? They do lethal damage. With bonuses. And regenerate every fucking health level at the beginning of the turn unless they are killed. Or the Full Moon 1 Gift -- Level One -- which gives you 8-again on all Brawl and Weaponry rolls. Or Full Moon 2, which gives you additional Health levels for each Purity renown. And then Full Moon 3, which gives you a bonus to all attack rolls equal to your Purity renown against anyone getting between you and your prey. Then there's Butchery --
And did I mention that Renown only costs 3 XP per dot now, instead of that insane amount it used to cost?
Then there's the Cahalith, who, with Gibbous Moon 1, gives all pack members within earshot a +1L weapon bonus on all brawl and weaponry attacks regardless of form.
Or the Irraka that turns Brawl and Weaponry attacks into rote rolls if they take a target by surprise.
Then the Shadow Gifts, which can allow you to find any piece of information anywhere. And other tricks like that.
You want to talk over-powered? Werewolves. All the way.