@Ganymede said in General Video Game Thread:
@Thenomain said in General Video Game Thread:
DA:I was too long for you?
Too long, too dull, too mind-numbing. The open world aspect conflicted with the story.
One of the reasons I love Borderlands 2 and Pre-Sequel is because they embrace their nature and turn it up to 11. They are the best single-player MMOs I've ever played, and while Inquisition tried to ride this mob-based open-world, it just doesn't gel as well for them.
I'm hoping that the success of Descent and to a lesser extent Trespasser tells them what I like most about Dragon Age.
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@Auspice said in General Video Game Thread:
.......so it's an open-world game where I have to do things in a very linear way to get the full effect.
This is a dumb conclusion. Dragon Age: Origins is a game where you can't possibly get all the effects on a single play-through. What you can do is make it yours; there is no wrong way to do it and your friends are stupid for ruining your re-plays. (Not that you would because you already hate it, so I don't know why I'm defending it to you.)
DA2 is in no way open-world, so let's nip that in the bud right now.
DA:I is, as mentioned above, a mob-based open-world where no, you also don't have to do things in a linear fashion to get the "full effect". I find that the writing is less nuanced and there's less "play it your way" compared to DA:O. It's a bunch of little stories that usually have something to do with the main story or have to do with your companions or current situation. It's not epic, but it is personal. The game world gets in the way, but as I have said many times: I can put up with a lot for a good story.
DA:O is a story told in four parts. Sometimes how you go about those parts will affect bits in the other parts. Each part has a bunch of little stories that almost all have to do with whatever is going on in that part. It's epic. It's amazing storytelling.
So those people are dumb, and your conclusion is...baffling.