@wretched said in General Video Game Thread:
Every game developer in the history of developing plots for the game, male or female, since the internet and likely before, has had people thinking they could do it better, and vocally explaining how it's done.
And some of them are very, very wrong.
And some? Aren't terribly far off-base. This guy had a few good points. He wasn't spouting off on some mythical, insane concept that is just... not possible or making accusations that are just sigh worthy (let's look at PUBG and Assetgate there).
I've had a lot of chats lately with narrative designers and how some of them have broken in and suggest doing so. Twine. Of which I've built a small game in and I'm working on another small narrative piece for. Twine is available to anyone.
Now, it used to be that everyone used Excel and there's a certain standardization within Excel that gets used for narrative design. I know this standard because of school. It's kind of weird, clunky, and confusing. Would Average Joe Gamer know it? Probably not.
But Twine? Well. It's open source! The most basic functionality of it is pretty gosh darn easy! Anyone can write a narrative little fun game. Spend some time with it, you could do a fair bit. Companies like Telltale Games require their narrative design apps to come with at least two Twine games in the portfolio.
Then, you have Unity having gone open source. A lot of people are using it and Udemy courses to learn how to build their own games.
So the era of 'pish posh you have no idea what you're talking about!' is coming to an end. A lot of people don't. Some are still assholes. But you can't blanket assume that no one does. Some of these people may be designing things on their own time. Writing on their own time. How many authors wrote award-winning novels alongside their full-time job (The Martian, Andy Weir)? There's been breakout, indie games that have been developed the same way. There's other aspiring devs, writers, etc. who are on Twitter, networking, doing the grind (like me) who do know things and...
...it's disheartening when some of these people will take that stance that 'if you don't work for a major company, I'm going to discredit whatever you have to say right off the bat.'
Fortunately, a lot of them don't, but I could see the ones that do just absolutely crushing an aspiring dev early in their school career. And that's sad.