Sep 4, 2016, 4:38 AM

@Tinuviel SerenityMush cargo system was ass. For a rp genre whose main focus was ship based space shenanigans, we spent a lot of time sitting in cockpits, moving cargo, and not rping just to keep the ship going.

Eventually, on the hush, we just parked the ship, never flew anywhere, and rped as if we were in space a lot.

EDIT: I'd love a cart system that promoted rp and in game economy, but the end result on that game was a cargo system that became like a second job. Cargo for profit? Good. Cargo as hours of your life necessity to even hope to be a part of on-call economy? Second fucking job.