@Kanye-Qwest
Of the two family members that I lost, the first was almost impactful save for the 1960s cardboard set of nothing that they gave us, the other was handled so badly with the most lame foreshadowing. I mean yeah, at least there was foreshadowing, but both situations came down to nothing more than reacting to something bad that happened around you. It was a cookie cutter example of what gritty might have looked like if they fleshed it out more. Or, like, at all.
DA:O does what a good drama should: Introduce the characters and their situation before messing with it. Hell, the City Dalish intro alone left me rooting against the humans, doubly so as I had chosen a female character for that. I chose a rogue to begin with, but by the end of the intro I wanted to go full on assasin.
The world this Hero of Ferelden left was not a pretty, golden one.
I will give DA2 one prop for not pulling all the punches (like FO4 utterly wussed on). You could leave things kind of messed up at the end, but in such small, inconsequential ways. DA2, to me, was a game about waiting for something to happen.
Good for a Mu*, I suppose.
Edit:
Thanks to the DLCs, my shithole home had two gigantic statues each worth at least the price of the hovel and more, and so many weapons, armor, and magic staffs that we probably could have eaten like kings for a year.
Gritty is a mood, not a setting. DA2, I feel, failed it horribly.