@Vorpal said in Coral Springs:
.... iiiiiiiiinterestink!
I'll take that as a ... compliment.
Similar or borrowed ideas are welcome too, but i think even those are pretty original in presentation on Coral Springs.
It has the benefit here, original theme, no one needs to worry about Superman or Ironman coming on to steal the show. Staff aren't limiting them to be 'less' than the paragons of various cannon. Every is on pretty even footing.
Its not for everyone, but FS3 helps with this. Then again, supers, usually most systems aren't 'the best', we all have our favorites I'm sure. We've limited the combat focus to four action skills (physical, energy, psychic, and mystic). Actual things like strength level and such can be taken in Bg skills and we have some charts to follow in building on the wiki. But in combat, you pick two of the four, they represent combination attack/defense because eight skills with an attack and defense in each is too clunky and feels outside the spirit of FS3 simplicity. You can't defend against two types, you get friends and teammates for that. No mavericks, no completely immune to everything types. You just define how your actions skills work; physical could be super strength brick, it could be martial artists, or weapon master, it could be magnetokenitic using steel beams to hit someone. Energy could be eyes, red plasma from chest, ray guns, radiation bombs, whatever. Everyone can use two, and suffer against the other two. its not the typical bricks are just weak to psychic, they may be weak to mystic and energy. And everyone starts off in the same range of skills, the folks who have been on for a while have only raised action skills by maybe 1 so far, so even footing.