Nov 14, 2016, 1:04 AM

@Bobotron

Mind you, there are two systems I like more: FATE's (keep it general) and AW's (push your agenda until one of you surrenders to the wants of the other). You chose #2: Come up with a combat system similar to a location hit system, but social. Or more to it, my complaint about people treating social systems like combat systems but for feelings, and not for different kinds of challenges.

My plausible issue with ASOFAI's Influence system is the old adage that if you give people a hammer, they'll start treating situations like nails. Or something about hammers and nails. If this is the goal of your game, then spot on. Always use the tools best suited for your game's theme, setting, and mood.