The State of the Chronicles of Darkness
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@Misadventure said in The State of the Chronicles of Darkness:
@Coin said in The State of the Chronicles of Darkness:
@Misadventure said in The State of the Chronicles of Darkness:
Okay, I bought it. It had better be worth it.
Or what!
Or @Coin gets it!!!
Like @Coin will turn down free books.
Oh, wait, is that what you meant? Crap. Stupid English ambiguity.
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@Derp ...my brain went to exactly the same place on that, so help me.
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The brochure for OPP is out.
Nothing we didn't expect, but they got some clarifications.Geist 2e confirmed.
Deviant: the Renegades is that whole 'you were experimented on, fight back against the people who made you an inhuman monster'.
They're planning a book called the Crossover Chronicles, where they give rules for a world where all the supernaturals know about each other and ways to effectively do and promote crossover. -
You beat me to it, Bobo. But, uh, pic!
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At freakin' last... Geist.
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Maybe they'll fix the absolutely horrible systems for Geist and make it work with the above average theme.
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I am pretty sure using the term absolute while in the realm of horrible WoD systems is uncalled for.
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I'm pretty sure I'm still entitled to my own preference of hyperbole levels.
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I'm pretty sure I liked Geist's system!
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@Arkandel said in The State of the Chronicles of Darkness:
I'm pretty sure I liked Geist's system!
Your horrible taste is well documented.
It was a mess. Manifestations were a mess. Keys were a mess. Mementos were a mess. The rules for making Krewes were a mess. But the utter redundancy and discrepancy in functionality of Manifestations/Keys was the worst bit. Just horrible.
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I shall accept just horrible.
I reserve absolute for Werewolf Gifts.
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Werewolf Gifts were miles more organized and consistent than Sin-Eater Manifestations.
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I offer this coherent argument: Thpppppt on Werewolf Gifts. Renown requirements, strange choices as to who can get what, hodgepodge of powers in many sets, also werewolves are stinky.
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The problem with Renown requirements usually comes down to how anal staff is prepared to be about how Renown is to be purchased. So it ends up being a process in which you're trying to appease assorted policies and arrange your future PrPs around the local bureaucracy.
Otherwise Gifts aren't that bad, at least in 2E.
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@Misadventure said in The State of the Chronicles of Darkness:
I offer this coherent argument: Thpppppt on Werewolf Gifts. Renown requirements, strange choices as to who can get what, hodgepodge of powers in many sets, also werewolves are stinky.
I presume you're talking about Werewolf 1E Gifts. Werewolf 2E Gifts are the bee's knees.
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I hope it is clear that the use of the term coherent is facetious.
And I freaking don't know anymore, whatever Werewolf was at The Reach, with the Wolf Father and all that. I guess that might be New World of Darkness werewolf The Forsaken 1E maybe with the God Chronicles addon?
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@Misadventure The Reach was using Werewolf: the Forsaken First Edition, yes.
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I am trying to figure out what's going on in the Crossover Chronicles information. I can't even work out which games are which except Demon and Werewolf, and even then I'm iffy about Demon.
I'm guessing it's meant to be: Demon, Vampire, Werewolf, Mage, Promethean, and only because those are the order they're released in. Asked without knowing that and I'd say: Deamon, Changeling, Werewolf, Mage, Vampire.
What it looks like is: Indifference, Party, WWE, Even More Indifference, and Saw II.
I want to play this Onyx Path game about parties.
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@Thenomain We called that one TR, if I recall.
(Somebody had to say it.)
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@surreality said in The State of the Chronicles of Darkness:
@Thenomain We called that one TR, if I recall.
(Somebody had to say it.)
Yeah, until Mom and ... well, just Mom came home and said we couldn't have fun and hired too many babysitters who couldn't handle us until she found some who could and now it's just no longer any fun for anyone.