Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted
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@Tirit said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:
@ixokai Let's talk. I would love to pick your brain, at minimum. Best case, maybe you and I have some commonality and we can get a MUSH coded, or maybe you can help me get past the Chargen stuff?
As far as the books version of chargen goes, I just found it a bit... dizzying. Like nothing ever seemed set in stone, but I was new to Shadowrun as a game outside of the two videogames I kickstarted.
As for talking, sure. PMing contact information.
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@Jennkryst I actually don't mind the priority system, and there are some things that I found commendable about it.
I think it was at its best in SR3, when maximum resources and full magician were mutually exclusive via the priority system, but Resources A + Magic B provided some compelling Aspected options.
-r
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In general, tightly balanced systems like the Priority system sometimes go ou the window with regular play (xp etc), and certainly do so at an online MU* style game. So replicating the feel of one has low utility overall. Stealing one isn't a bad way to go.
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@Reason For gear, there is a wiki up with much of the gear in the books. I have a script (that I need to pull from my old laptop) that will pull everything from the wiki and (mostly) store it in a way that'll work well in the game itself.
Since I'm talking about it and have time this week, I'll pull it off of the old system and try pulling everything down for Tirit.
Edit: Update. Pulled several of my old scripts off of the old box. Looks like I had developed (probably stole) an excel spreadsheet (okay, an xls using LibreOffice) that went out and pulled the data from the wiki. I've shared it out to Tirit. I know the script needs modifying, so if someone wants to take a crack at it, I can throw it up on the code forum on here.
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(and yes, my grammar sucks)
I know. Double post.Someone asked the other day if they'd ever actually played SR5. I have. I've ran a few 1-Offs for my local nerding group during weekends when our Pathfinder DM wanted a change of pace. It was fun, though we used pre-gen characters for speed. I've made a few characters using the priority system and only had a few problems here and there.
For Deep Shadows, I was looking to assist in the creation of the game. I had aspirations over a year or so ago to help Tirit, then I fell off the map. When his game popped back up in October (exactly the same time I started looking for him, crazy enough), I hopped back onto the chance. I originally had hopes to have chargen up and running before 2017 started getting busy, but it got busy a little faster than I thought.
I'm about to -sorta- drop off the face of the Earth sans Saturdays or so until this time next year. I'll spare every moment I can in order to get this game off the floor, even if that means manually imputting data from the books to the game. I have a script for it, I think, so it shouldn't be too terribly hard.
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I'm wiggling my fingers and occasionally my toes in anti.....cipation.
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I think I'd literally kill for a Shadowrun game.
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Well, we're working on it.
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@golgoth If you think of stuff we have that I didn't mention below, please do comment.
If we can find someone who really knows Python well I'm sure we can code (or hack even) our way into Alpha and Beta development.
As an update these are some of things we've been working on and are in various function states. You can log in and check some of it out. I won't go into some of the policies we're coming up with here, just keeping it to the code development.- Characters - Personal Data, Attributes, Condition Monitor, Core Combat (Equipment and Armor), Active Skills, Knowledge Skills, Language Skills, Personal and Share Contacts (Contacts for everyone who knows them), and Identifications (fake and real) are all in various states of development. All will show on a '+Sheet' Command if set correctly.
- Shared Contacts - Characters can have shared contacts. Their stats will change based on what's going on. They will play an active role in the grid. This object is created, and the means for staff to create the object has been created. Player sheets (see above) reflect knowing this contact.
- Dice - Functional, not complete. Allows for numbers input only. 'help +roll' in any location. The basic mental, physical, and social limits can be set based off characters attributes. As well as modifiers and thresholds. Working on calling direct input directly from a characters skills and attributes. Some function so it can't be spoofed by @emit.
- Play Plot Room - This room allows for multiple descriptions to be saved, stored, and recalled. Coded room, but not no room built out yet. I could easily @dig one if people are interested. Working on an auto room logger so people don't have to edit their own logs for submitting.
- Personal Description - Functional, not complete. Allows for multiple sub-descriptions to be set, stored, and recalled later. 'help desc'.
- Character Creation - Basic CC in development. Closed to public. It can do the basic data submitted and race to be selected. Eventually I want to see about expanding this to the different types of CC.
- Forums/bb - Connected to our website forums for READ Only currently. Future development wanted them full integrated. Players who log into the game can login to the web forums with SSO.
- Grid Rooms - Multi description based on seasons, and time of day. Security Ratings set, shown, and color coded on each room (typical Shadowrun security ratings). Gang and any Law enforcement that patrols the area.
- City Grids - Easy to Navigate, fun to explore, and encouraging RP. We don't want plots to just take place on some off-grid room. So the design and layout needs to play a big role in that. Instead of focusing on just one city, we're going to try and grow it to several cities.
- OOC Chat - Chat within a scene/room for OOC implemented and functional.
- @emit - Emits a message to the local room, visible to all objects and players. Locked so it can not @emit Game messages.
- +time - Shows the time of your character depending on which city they're in and Universal Coordinated Time, all 60 years in the future.
- Notes - Working on setting player, GM notes, and Staff Notes.
- Player Notes - Can be set by Player and Staff, and seen by all players.
- GM notes - Set by Staff Members and Certified GMS, seen by the player, GMS, and Staff.
- Staff Notes - Seen and Set by Staff only.
And I'm sure there is some stuff that we've got in the works that I'm just not coming up with right now too.
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@Tirit So I'm not really a Python programmer or anything, but I HAVE played a bunch of SR5. Life Paths as written tend to give you a bunch of silly results; KarmaGen at the level they recommend (800) probably gives you more balanced but on the whole weaker characters than priority. As a bonus, though, you won't have to code Priority cg separately, you just give people blank sheets and 800 karma and dump them into the normal xp routine
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@Malkleth I remember the 4th edition version of Seattle going that route, I believe (gave players karma and a blank sheet and go have at it). They even set it up so players ran through chargen on their website and it integrated with the MUSH. Updates could be done within the game. Those updates would then be submitted to a log on the website so that it was more or less keeping everyone honest while also not having to require staff intervention all the time.
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@golgoth I remember SR4 Seattle, and it worked ok with the web based interface. The problem was the chargen was easily breakable in 4th where you could start with nowhere to really improve.
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I'm not a coder, and I currently play active on SR Denver as staff, but I'm very happy this is still happening and look forward to playing when it's in beta-test and/or Public!
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You guys done yet? I wanna play.
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@tragedyjones I wish. Still trying to find that passionate and talented person that wants to take on the job to help me code.
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@Finn Appreciate the support! We'll see how much patients I have to work on hacking it together instead of doing some real coding.
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I have no code ability, sorry.
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I have some, I'm passionate, but I have ZERO time. I try to hop on and help here and there, but I don't produce much / anything. Regardless, just knowing people are still pretty interested in this happening is encouraging!
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So make no mistake, I understand how much people want this. I wish I was a python programmer and knew what needs to happen code wise.
I also understand how large of a project this can really be. I'm an ambitious person. I dream rather big.
I can hack things together with Python, and I like to think I'm good with project management.
Really I need someone to design things out python, give me examples, and I can do the menial work of data entry.
I'm not saying this has to be a second job. Hell no. That will take the fun out of it. But if I can find a partner who has a great vision of things and knowing what Python can really do for the MU community, I think that would be perfect.
@golgoth has had some great vision, and I love his insight. He understand Python being a key ingredient to success.I guess I should kinda give a clue how the concept of DSMush came together.
- I like MUSHes in general. I think they're a great place to RP and meet some good people. I've been playing, and staffing, various MUSH games since I was 14...
- I think the biggest thing is that I really want to see SR5 MUSH. I like the concepts, I like the game. It has it's flaws, I don't think there is a perfect system.
- I want to see an updated successful Shadowrun MUSH. I think with updated code like Python, a game can be developed far beyond what we think is possible for a MUSH and thus maybe bring some new life into the game. Python is so...robust, I don't think there are a lot of limits of what we can do and still keep it the core of what a MUSH is.
- I think the community wants this project to be completed.
- I have an opportunity to have access to space, a static IP, and an old HP 385 G6 fell into my lap. Almost quite literately. I took this as a learning project, very very loosely tied to my career.
Really I think if we can be diligent in working, someone who knows Python really well could probably help us get to Alpha/Beta stage in a few months.
@Finn Make no doubt, I will come to you when we get this together and pick your brain on what we can do to improve.
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I'd check with Cytherea, from Exalted MU.